doodles
#21
Posted 09 February 2009 - 08:24 PM
#22
Posted 09 February 2009 - 10:42 PM
The only thing that jumps out at me is that the scales along the mouth near the front of his snouth look somewhat less polished then the ones around the eye area. They look a little undefined and very spacious. Maybe add a few little ones along them so they blend better with the rest of his snout?
3dioot
#23
Posted 10 February 2009 - 08:50 AM
But only some teeth look slightly separate from body.
#24
Posted 10 February 2009 - 09:16 AM
please make full body....strecth sculpting over a year if passion is dim
I agree with Andrew about teeths tough,they need to be more šthereš.(add more,twist them and bump lips a little)
keep rockin
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"
#26
Posted 11 February 2009 - 09:48 AM
akira.
#27
Posted 11 February 2009 - 11:18 AM
#28
Posted 11 February 2009 - 04:22 PM
....I smell a full fledged dragon coming up.
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"
#29
Posted 11 February 2009 - 10:01 PM
Andrew, thank you!
Artman, thank you! Felt more like starting the diffuse map, not in modelling mood right now
#30
Posted 12 February 2009 - 12:15 AM
JW
#31
Posted 12 February 2009 - 12:08 PM
http://www.kai-wolte...kp_postmaterial
Same idea can be applied to MatCap shaders as well,
all you have to do is rendering shaders using the default sphere(it's better to turn off shadow before rendering)
then crop and save the images as square-sized textures.
hope this helps,
akira.
#32
Posted 20 February 2009 - 10:19 PM
Akira, thanks a lot for your advice. Its just, i havent ever dealt yet with fxtree... I guess i will just keep using the grayball node for matcaps then, which renders very fast anyway. That way I can stay in rendertree, which is a lot more familiar to me
PS: sorry for the late reply... Im such a lazy bone sometimes.
#34
Posted 13 March 2009 - 11:56 AM
#35
Posted 13 March 2009 - 01:33 PM
My YouTube channel ----> http://www.youtube.c...raphicGladiator
My sculpting experiments on 3D Coat.com ----> Wanna see...
My official website ----> www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)
German speaking CG Workshops ----> www.lernfaktor.de
#37
Posted 04 May 2009 - 10:22 PM
erklaerbar, on May 4 2009, 12:17 PM, said:
thanks for stepping by
Looks like a nice basis for a project tutorial.
#38
Posted 04 May 2009 - 11:33 PM
#39
Posted 04 May 2009 - 11:37 PM
#40
Posted 05 May 2009 - 04:31 AM
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