My first voxel "something"
doodles
#1
Posted 11 January 2009 - 01:25 AM
#2
Posted 11 January 2009 - 02:26 AM
Reminds me of HR Giger works. Just missing a naked lady attached to the machinery somewhere.
#3
Posted 11 January 2009 - 07:40 AM
Others to come?
(also...could you check your pm box I sent you a message a while ago)
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"
#4
Posted 11 January 2009 - 10:48 AM
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#6
Posted 11 January 2009 - 12:08 PM
artman, i have not received a PM. Maybe something went wrong with sending? I certainly hope that is not the last voxel doodle
#7
Posted 11 January 2009 - 03:35 PM
If is VOXEL based and made in 3DCoat ... how do you do the selections to add surfacing properties
such as color, specularity, etc .... after the fact.
Please give us more details on the whens and hows of your workflow.
We want to try it.
VERY COOL MODEL, BTW.
#8
Posted 11 January 2009 - 05:15 PM
hmm...strange.Maybe I'm not allowed to send pms.thank you
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artman, i have not received a PM. Maybe something went wrong with sending? I certainly hope that is not the last voxel doodle
I was just asking if you would allow me to use one of your zb shaders in 3DC
some are looking very nice in 3DCoat.
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"
#9
Posted 11 January 2009 - 09:57 PM
ggaliens, the mesh is from 3dcoat, directly exported as object. In Zbrush you can drop a model to the canvas and just paint your materials over it. Very fast and flexible, this is quite unique to Zbrush.
#10
Posted 12 January 2009 - 07:40 PM
interesting layout you have ??? Else some painting efforts would be redundent,
right ??? I guess you did that cloning in ZBrush after painting one instance ???
Sorry ... I'm very cuirous. I don't have Zbrush.
#11
Posted 12 January 2009 - 09:51 PM
#13
Posted 19 January 2009 - 11:19 PM
the wall spline object i used :
Splines.zip 1.7MB
131 downloads
#14
Posted 20 January 2009 - 04:45 AM
I also like the fun blue creature
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"
#15
Posted 20 January 2009 - 08:10 AM
#16
Posted 20 January 2009 - 09:24 PM
Thank you for the spline obs you posted.
#17
Posted 06 February 2009 - 04:50 AM
Andrew, thank you!
artman, thank you! I was just trying out the wall spline and got drawn away
Im trying to do some workflow tests with Zbrush and XSI. For anyone interested i will summarize the steps and issues found in the process.
As a start I did a voxel sculpt with the tools supplied in the latest alpha v54.
Lessons learnt:
1) Try to keep different objects on their own layers with individual resolution settings. I made different layers for the eyes, horns, teeth and so on.
2) I tried to capture the overall form but no small details. This should faciliate the retopo. This will be the next step.
#18
Posted 06 February 2009 - 01:15 PM
I also found that its wise to keep seperate object layers, for my winnie the pooh I had eyes on one layer and shirt on another and arm and leg on their own layers too
#19
Posted 06 February 2009 - 11:22 PM
I had full success quadrangulating all parts and reprojecting the voxel details onto it. I used quadrangulate standard settings (1 mio poly/ smooth:15). I had projection issues in 3dcoat with thin or complicated meshes (exploding verts/projection against internal parts). Im not sure if the problem is the projection or the autoUVs. However if I just export both low poly and raw voxel mesh I can do projection in Zbrush, which is painless. In fact it works like a charm in Zbrush, you just need to append the high poly mesh as subtool to the low poly one. Then subdivide the low poly and hit project all subtools et voila!
With more simple meshes its even faster, you can do quick UVs in 3DC or outside and merge to scene. Then export a high poly version and reconstruct subdivision in Zbrush, so you get the multiple subdivision levels back down to the quadrangulation level.
Ergo: Very convincing and fast transfer of voxel meshes (including multiple SD levels) to Zbrush is possbile. You only need to keep in mind to use different voxel layers for different voxel objects.
I have attached the lowest and highest Zbrush SD level as an image to illustrate things:
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