I hate this... it makes so mutch fun, but it's a hobby project and I have onther tasks to do, actually...
Be creative
Chris
Posted 17 April 2009 - 12:59 PM
Posted 17 April 2009 - 01:01 PM
I'am curious.It is difficult thing, but I know, it is important, so I am thinking how to do that.
Posted 20 April 2009 - 06:59 PM
Posted 20 April 2009 - 07:10 PM
Posted 20 April 2009 - 07:34 PM
So, then I will have to wait some months... This here is my daily workstation and I am living the sentence: "Never change a running system!". So my plan is to buy a new machine at the end of the year or if my money account says "ok", the earliest...Yes unfortunately. 32bit OSs are very limited in this regard. I can safely say once you start sculpting in a 64bit environment, the only thing limiting you then is the amount of RAM you have.
Posted 24 April 2009 - 12:09 PM
Posted 24 April 2009 - 04:54 PM
Hi folks.
My memory limit of 3 Gbytes...(!) let me not continue with skulpting, but I've started to retopo my model and plan to texture it later. The foots needs some adjustmets, too.
Following a wip.
Be creative
Chris
Posted 24 April 2009 - 06:05 PM
Absolutely correct workflow summary.Hi Chris, I'm a nooby and have not taken up voxel sculpting yet but I am interested in your work flow. I gather that
1. you create the object with sculpting.
2. you retopo to get a mesh.
3. merge the mesh back into the scene?
4. create texture.
5. export texture
Does that look correct?
Gorgeous silver back, BTW!
Posted 14 May 2009 - 07:57 PM
Posted 15 May 2009 - 07:34 AM
Posted 15 May 2009 - 08:08 AM
Your question: Yes, I'am working in CUDA-mode only. It is twice as fast as without cuda. I use a GForce 8800 GTS with 512MB RAM.I'm a little curious Taros, are you running in the GL or Cuda version 3DCoat, i'm wondering if Cuda will have better performance ?
I realize the need to go to 64bit, i myself am on the journey to 64 bit, but as you mentioned why do it when you have a good running machine, for me i will by a an extra system, 64bit, for the explicit purpose of installing software such as 3DCoat, Photoshop, 3DS Max and so on. I want to keep the other pc for trialling software and maybe using as a render farm + general daily tasks
Posted 15 May 2009 - 03:26 PM
Alpha 83 CUDA: A current test to make sharp edges on objects.
I guess, the scrape tool is the better flatten tool... The flatten tool is currently too slow, and produces bugs.
Posted 15 May 2009 - 03:58 PM
Yoshimitsu???Yoshimitsu?
For sharp edges try the "vox pinch" tool.
Posted 15 May 2009 - 04:57 PM
Yoshimitsu???
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I know the vox pinch, but it solves not all...
Posted 15 May 2009 - 05:35 PM
Posted 03 June 2009 - 08:35 AM
Posted 29 June 2009 - 10:23 AM
Posted 29 June 2009 - 04:57 PM
Posted 30 June 2009 - 11:04 AM
Thanx. As soon as I have some sparetime, I will continue with the legs... I've began to early with details.Good start on the centaur.
Posted 30 June 2009 - 04:14 PM
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