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#21 Taros

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Posted 17 April 2009 - 12:59 PM

Update: A little bit smoother.
I hate this... it makes so mutch fun, but it's a hobby project and I have onther tasks to do, actually... :)

Be creative
Chris

Attached Thumbnails

  • gorilla010.jpg

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#22 Taros

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Posted 17 April 2009 - 01:01 PM

It is difficult thing, but I know, it is important, so I am thinking how to do that.

I'am curious. :)

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#23 Taros

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Posted 20 April 2009 - 06:59 PM

I am a little bit disappointed. If I try to increase the resolution of my gorilla model, 3DC crashes. The program says, I don't have enough virtual memory. So I've set the virtual memory to 6144 MBytes, my physical RAM is 3 Gigabytes. My operating system is Win XP pro 32 Bit.

The interesting point is, that 3DC detects only 4096 MBytes, and crashes nervertheless... every time. Is this a bug?

Is my only solution to move to a 64 bit system?

So I've stopped to work on my model... :(

Regards
Chris

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#24 Javis

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Posted 20 April 2009 - 07:10 PM

Yes unfortunately. 32bit OSs are very limited in this regard. I can safely say once you start sculpting in a 64bit environment, the only thing limiting you then is the amount of RAM you have. :)

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#25 Taros

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Posted 20 April 2009 - 07:34 PM

Yes unfortunately. 32bit OSs are very limited in this regard. I can safely say once you start sculpting in a 64bit environment, the only thing limiting you then is the amount of RAM you have. :)

So, then I will have to wait some months... This here is my daily workstation and I am living the sentence: "Never change a running system!". So my plan is to buy a new machine at the end of the year or if my money account says "ok", the earliest...
My plan is to buy a machine with two quad intel xeon processors and 8 GB RAM, dependent how mutch ram costs - then probably more memory.

Very bad for now. :(

Be creative
Chris

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#26 Taros

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Posted 24 April 2009 - 12:09 PM

Hi folks.

My memory limit of 3 Gbytes...(!) let me not continue with skulpting, but I've started to retopo my model and plan to texture it later. The foots needs some adjustmets, too.
Following a wip.

Be creative
Chris

Attached Thumbnails

  • gorilla_retopo02.jpg
  • gorilla_retopo03.jpg
  • gorilla_retopo04.jpg

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#27 Tony Nemo

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Posted 24 April 2009 - 04:54 PM

Hi folks.

My memory limit of 3 Gbytes...(!) let me not continue with skulpting, but I've started to retopo my model and plan to texture it later. The foots needs some adjustmets, too.
Following a wip.

Be creative
Chris


Hi Chris, I'm a nooby and have not taken up voxel sculpting yet but I am interested in your work flow. I gather that

1. you create the object with sculpting.
2. you retopo to get a mesh.
3. merge the mesh back into the scene?
4. create texture.
5. export texture

Does that look correct?

Gorgeous silver back, BTW!

8 core 2.5 Xeon /12 gb RAM DX 64 Cuda / 560GTX-Ti. I always use the latest build.


#28 Taros

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Posted 24 April 2009 - 06:05 PM

Hi Chris, I'm a nooby and have not taken up voxel sculpting yet but I am interested in your work flow. I gather that

1. you create the object with sculpting.
2. you retopo to get a mesh.
3. merge the mesh back into the scene?
4. create texture.
5. export texture

Does that look correct?

Gorgeous silver back, BTW!

Absolutely correct workflow summary. :)
Before I paint the texture, I create uv-coordinates in 3DC. 3DC offers the possibility to do it automaticly, too. But I prefer the manual method. I could set the texture coordinates in Softimage, too, but 3DC offers good tools and I save time. Otherwise I must export the model and reimport it again for painting.

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#29 Taros

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Posted 14 May 2009 - 07:57 PM

Alpha 83 CUDA: A current test to make sharp edges on objects.
I guess, the scrape tool is the better flatten tool... The flatten tool is currently too slow, and produces bugs.

Attached Thumbnails

  • newGUI_01.jpg

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#30 Silentman

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Posted 15 May 2009 - 07:34 AM

I'm a little curious Taros, are you running in the GL or Cuda version 3DCoat, i'm wondering if Cuda will have better performance ?

I realize the need to go to 64bit, i myself am on the journey to 64 bit, but as you mentioned why do it when you have a good running machine, for me i will by a an extra system, 64bit, for the explicit purpose of installing software such as 3DCoat, Photoshop, 3DS Max and so on. I want to keep the other pc for trialling software and maybe using as a render farm + general daily tasks :)
With CGI you can create the beginning and the end of the world Well imaginary anyways :P

#31 Taros

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Posted 15 May 2009 - 08:08 AM

I'm a little curious Taros, are you running in the GL or Cuda version 3DCoat, i'm wondering if Cuda will have better performance ?

I realize the need to go to 64bit, i myself am on the journey to 64 bit, but as you mentioned why do it when you have a good running machine, for me i will by a an extra system, 64bit, for the explicit purpose of installing software such as 3DCoat, Photoshop, 3DS Max and so on. I want to keep the other pc for trialling software and maybe using as a render farm + general daily tasks :)

Your question: Yes, I'am working in CUDA-mode only. It is twice as fast as without cuda. I use a GForce 8800 GTS with 512MB RAM.

Yes, this will be the same what I will do. I plan to buy a new PC and this one will have a 64 bit system and probably two intel xeon processors. But the minimum will be a 64 bit system, with 8 Gbytes of Ram, hopefully 16 GBytes. The new one will be my next workstation.

Regards
Chris

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#32 rb452k

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Posted 15 May 2009 - 03:26 PM

Alpha 83 CUDA: A current test to make sharp edges on objects.
I guess, the scrape tool is the better flatten tool... The flatten tool is currently too slow, and produces bugs.



Yoshimitsu? ;)

For sharp edges try the "vox pinch" tool.

#33 Taros

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Posted 15 May 2009 - 03:58 PM

Yoshimitsu? ;)

For sharp edges try the "vox pinch" tool.

Yoshimitsu??? :drinks:
I know the vox pinch, but it solves not all... ;)

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#34 rb452k

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Posted 15 May 2009 - 04:57 PM

Yoshimitsu??? :drinks:
I know the vox pinch, but it solves not all... ;)


OK, here's a sneaky tip then :) I use the "extrude tool" with a pointy brush (curved profile) and extrude the edge a little, then use vox pinch on it - try it :D

Cheers!
Ren

#35 tree321

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Posted 15 May 2009 - 05:35 PM

I like that character Taros.Is he a mushroom guy?Would be cool to see this painted with many clones in a scene, maybe with several different expressions.

Good luck with your new machine!I built mine about 6 months ago and it's made quite a difference with Coats performance.

#36 Taros

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Posted 03 June 2009 - 08:35 AM

A result from yesterday evening. I've tested the current release candidate.

Regards
Chris

Attached Thumbnails

  • hornydemon02.jpg

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#37 Taros

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Posted 29 June 2009 - 10:23 AM

A weekend doodle. About 4 hours till now. I promise, I will skulpt him to the end, but I don't know when... I didn't forgot my gorilla model, it will be finished, as soon as I have my new PC, expected at the end of this year.

Makes fun. :)

By the way: the Zentaur-model is sculpted completely in 3DC, without any basemesh.

Attached Thumbnails

  • zentaur06.jpg

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#38 e214

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Posted 29 June 2009 - 04:57 PM

Good start on the centaur.

#39 Taros

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Posted 30 June 2009 - 11:04 AM

Good start on the centaur.

Thanx. As soon as I have some sparetime, I will continue with the legs... I've began to early with details. :)

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#40 Taros

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Posted 30 June 2009 - 04:14 PM

Started to build the legs... needed some "relaxation" from my job. Had a creative blocade in my current job task, but after thirty minutes 3DC everything was ok. :)
I will modify the proportions later, I think. The charakter should represent "speed". But I will skale the hooves a little bit, too.

A short note for the body: It will not(!) be a Horsebody, it should be a deer. So, don't be surprised about the Legs. :)

Here is the current result:

Attached Thumbnails

  • zentaur07a.jpg

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

trainingpartner_3dcoat_grey_mini.png





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