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Most of you probably know about this but HOLY COW Blender BSurfaces 1.5!!!!


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Now if they  do this and they're working on Pixar OpenSubD, then Blender will rule the CG world!

 

https://developer.blender.org/D56

 

http://www.blenderartist.org/forum/showthread.php?319079-Advice-for-test-OpenSubdiv-integration

Edited by L'Ancien Regime
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I tried BSurfaces on a couple of sculptures and the speed they are offering when covering large areas of reference mesh is amazing. I wish 3D Coat's strokes were that fast. However BSurfaces, like all 3D Coat tools have serious problems with thin surfaces, especially when dealing with real sized sculptures (clothes on a man). Nevertheless, they are something that I wish made tgeir way into 3DC.

And what I really dream of, is the implementation of Kenshi Takayama's "Sketch-Based Generation and Editing of Quad Meshes" (mentioned by Otsoa and Carlos in the V4 Beta thread: http://3d-coat.com/forum/index.php?showtopic=10395&page=124#entry97991 & http://3d-coat.com/forum/index.php?showtopic=10395&page=124#entry97993).

Edited by ajz3d
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