Member parva Posted July 24, 2013 Member Report Share Posted July 24, 2013 Any chance to get triangle support for PTex soon? I work mainly with high poly objects so autopo is no option for me (much too slow - normal map is a no go and strangly I don't get a displacement map with details, just a pure grey one). Voxel export is great but even the Quad Voxel output creates triangles at the mesh and it's impossible to get rid of the tris (except deleting the tris). Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Member parva Posted July 24, 2013 Author Member Report Share Posted July 24, 2013 EDIT: my fault, Quad Voxel creates just quads. During the conversion in poly edit 3ds converted some polys into triangles. So with direct export -> paint in 3DCoat it works. Nevertheless the request remains ;-) Quote Link to comment Share on other sites More sharing options...
Advanced Member David Walters Posted November 20, 2013 Advanced Member Report Share Posted November 20, 2013 I came here to post this Getting this as close to the existing 'per pixel painting' capabilities as possible would be great. Quote Link to comment Share on other sites More sharing options...
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