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Triangle support for PTex


parva
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Any chance to get triangle support for PTex soon?

I work mainly with high poly objects so autopo is no option for me (much too slow - normal map is a no go and strangly I don't get a displacement map with details, just a pure grey one).

 

Voxel export is great but even the Quad Voxel output creates triangles at the mesh and it's impossible to get rid of the tris (except deleting the tris).

 

Thanks in advance!

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EDIT: my fault, Quad Voxel creates just quads. During the conversion in poly edit 3ds converted some polys into triangles.

So with direct export -> paint in 3DCoat it works. Nevertheless the request remains ;-)

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  • 3 months later...

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