Been quite a while I've used 3DC sculpting features. Playing around with v4's LiveClay and liking it a lot. But I got a lot of questions and some worries.
A- LiveClay uses Surface mode. What are the disavantages?
B- I've noticed that the mesh can become messy and the symmetry lost. Even with the Clean Clay tool does nice, seems that it can't solve it all.
C- Sometimes the pipleline require a polygonal modeling for aproval and then the fine detailing kicks in. Zbrush and Mudbox solve this with subdivision Multi-Resolution meshes. How do you guys deal with assets that only needs detailing and you just want to end up with a mesh close to what you had and some maps? I've noticed that one can import a mesh as Surface mode in the voxel room. But when I export it back, no UVs...
D- Mostly a LW user with Softimage at work too. How is Vector Displacement Baking in 3DC? VDmaps seem perfect no not being strapped to "shapping" only in the vertex normals, as it seems to happen in the painting room.
E- Had some crashes. How is the stability and perfomance around lately on sculpting? This is something that can make one feel like a fool afterwards ![]()
F-How and for what for do you mix Voxel and Surface ? I've notices sometimes changing to Voxels is the only way to fix messy meshes into only surface shell.
G- GAre there masks for voxels, so edits can be isolated?
Cheers












