Jump to content


Photo

Marine clock


  • Please log in to reply
8 replies to this topic

#1 YarVo

YarVo

    Newbie

  • New Member
  • 4 posts
  • Gender:Male
  • Location:Saint-Petersburg. Russia

Posted 05 June 2013 - 10:03 PM

Hello everyone

Here is my work that now seems to be finished. I am thinking now about changing the background of the final render, but that's not much important, because the entire model was initially planned as a texturing exercise. The aim was to make an asset that looks more or less realistic with a very simple mesh. 

 

1.jpg  2.jpg

 

All the modeling and texturing were made entirely in 3d-coat. Some corrections in GIMP and rendering in Mental ray (maya)

 

The initial hi-poly model had about 25.5 millions of triangles. The retopo mesh has just 150 quads (300 tris) (it's a mistake on the picture)

 

textures.jpg hipoly.jpg

 

Sorry if my english seems strange somewhere.

 

Any criticism is welcome



#2 Tony Nemo

Tony Nemo

    Journeymen

  • Member
  • PipPipPipPip
  • 1,667 posts
  • Gender:Male
  • Location:Humboldt County, California

Posted 05 June 2013 - 11:30 PM

Beautiful! I think you could achieve something closer to your Hi-res model by the use of a cube inside a cube made visible with an alpha. It would still be low poly but the depth would be hugely enhanced.


8 core 2.5 Xeon /12 gb RAM DX 64 Cuda / 560GTX-Ti. I always use the latest build.


#3 digman

digman

    Expert

  • Contributor
  • PipPipPipPipPip
  • 2,169 posts
  • Gender:Male
  • Location:Texas, USA

Posted 06 June 2013 - 01:28 AM

Great sculpting and excellent finish on your texturing exercise...



#4 carlosan

carlosan

    Journeymen

  • Contributor
  • PipPipPipPip
  • 1,294 posts
  • Gender:Male
  • Location:Argentina
  • Interests:3D, Modeling, Digital Art, Film, Sculpture

Posted 06 June 2013 - 02:24 AM

yeah beautiful

 

deserves a place in the 3DC gallery


Edited by carlosa, 06 June 2013 - 02:25 AM.


#5 silkroadgame

silkroadgame

    Neophyte

  • Member
  • Pip
  • 23 posts
  • Gender:Female

Posted 07 June 2013 - 09:46 AM

I think you have reach your goal,the clock's looking realistic now,good textures!



#6 castaneda

castaneda

    Neophyte

  • Member
  • Pip
  • 56 posts

Posted 09 June 2013 - 08:13 AM

Stunning detail as done in 3d coat. Excellent sculpting. No crits here.



#7 YarVo

YarVo

    Newbie

  • New Member
  • 4 posts
  • Gender:Male
  • Location:Saint-Petersburg. Russia

Posted 17 June 2013 - 01:43 PM

Thanks for replies.

 

To Tony Nemo: yes, cube inside cube is a nice idea. Doesn't fits my initial plan (at the beginning i planned to make a simple cube, but later decided to complicate it to avoid some distorsions). And baking will be a little bit more tricky. In fact that should be two independently baked and textured pieces of model. And I don't know how to bake AO correctly. 

 

 

Maybe i'll upload a turntable later

 



#8 carlosan

carlosan

    Journeymen

  • Contributor
  • PipPipPipPip
  • 1,294 posts
  • Gender:Male
  • Location:Argentina
  • Interests:3D, Modeling, Digital Art, Film, Sculpture

Posted 17 June 2013 - 04:13 PM

Hi YarVo

 

The detailed sharp edges are very clear.

Cube borders... gears...

 

Can i ask your workflow to get it ?  :huh:

looks perfect  :blink:

 

ty  :)



#9 YarVo

YarVo

    Newbie

  • New Member
  • 4 posts
  • Gender:Male
  • Location:Saint-Petersburg. Russia

Posted Yesterday, 04:31 AM

That's all combined of primitive forms. Just boolean operations and cutoff - no real sculpting (except some beveled edges and irregularities). And also various resolution for different parts.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users