Jump to content


Photo

Any way to turn off the uv tiling?


  • Please log in to reply
6 replies to this topic

#1 smclelland

smclelland

    Newbie

  • New Member
  • 5 posts

Posted 21 May 2013 - 03:20 PM

When in paint mode, I'd like to turn off the TV tiling.  Any way to do this in v4b?



#2 Javis

Javis

    Pilgway Helper

  • Custodian
  • PipPipPipPipPip
  • 2,835 posts
  • Gender:Male
  • Location:Oregon Territory
  • Interests:3D, Swimming, Hiking, Motorbiking, Shooting, Archery, Militaria, Green Technology, Sustainability, Ancient History & The Future

Posted 22 May 2013 - 04:31 AM

Not at the moment. It's one of my long standing requests as well (got a lot of them).

 

When v4 is released, I'll be bumping or re-posting them. Hopefully it'll get a lot of attention, I feel little things such as this are important and make the application much more friendly to use. So here's hoping.


Free Videos|Video Training & More
Messiah|Modo|3DC+Video Training Bundles
Report any bugs & post feature requests on the 3DC Mantis page: http://3d-coat.com/mantis/

#3 smclelland

smclelland

    Newbie

  • New Member
  • 5 posts

Posted 22 May 2013 - 06:32 AM

Thanks.  Yep, I agree.  I really want to like the app, feature wise it's great, but I'm really struggling with the level of UI polish.  Feels like it could use an overhaul. I just finished evaling 3d Coat, Mudbox and Mari, painting only.  3d Coat really beats them out in my opinion.  There are things in Mari 2 that are fantastic, but their UI is terrible and the projection painting speed is miserable.  I do wish that 3d Coat had Mari's non-destructive adjustment layers.



#4 PolyHertz

PolyHertz

    Neophyte

  • Member
  • Pip
  • 40 posts

Posted Yesterday, 08:37 PM

Is this what you mean(?):

 

7NBpa7c.gif


System specs: Intel 2500K (cpu), Geforce 660ti sc 2gb (gpu), 16gb ddr3 (ram), Windows 7 Pro x64 (OS)

Most wanted features / bug fixes: Import opacity, import/export visibility, painting past UV Shells.


#5 Zeddicus

Zeddicus

    Novice

  • Member
  • PipPip
  • 193 posts
  • Gender:Male
  • Location:Midlands

Posted Today, 10:08 AM

He could be talking about ptex. When you import a mesh for ptex painting, 3d Coat destroy all of it's UV's, replacing them with tiled ones which is something ptex doesn't technically require. I assume this is because 3D Coat isn't a true ptex painter (like Mari), but more of a hybrid one where traditional UV's and bitmaps are used for painting and then converted to ptex only when exported.


4.0 BETA 16 x64 DX CUDA || Windows 7 SP1 x64 (WEI 7.9) || Nvidia GTX670 v314.22 || Intel 3770K @ 4.5 GHz || 16 GB DDR3-1600 || SpaceMouse Pro v10 Beta 15 || Intuos4 v6.3.5-3


#6 smclelland

smclelland

    Newbie

  • New Member
  • 5 posts

Posted Today, 03:42 PM

PolyHertz, exactly.  How are you doing that?



#7 PolyHertz

PolyHertz

    Neophyte

  • Member
  • Pip
  • 40 posts

Posted Today, 04:07 PM

That's just a mockup I did. I assume the reason you want to turn it off is because it's a distraction / visual noise / makes the canvas feel overwhelmingly large?


System specs: Intel 2500K (cpu), Geforce 660ti sc 2gb (gpu), 16gb ddr3 (ram), Windows 7 Pro x64 (OS)

Most wanted features / bug fixes: Import opacity, import/export visibility, painting past UV Shells.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users