When in paint mode, I'd like to turn off the TV tiling. Any way to do this in v4b?
Any way to turn off the uv tiling?
#1
Posted 21 May 2013 - 03:20 PM
#2
Posted 22 May 2013 - 04:31 AM
Not at the moment. It's one of my long standing requests as well (got a lot of them).
When v4 is released, I'll be bumping or re-posting them. Hopefully it'll get a lot of attention, I feel little things such as this are important and make the application much more friendly to use. So here's hoping.
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#3
Posted 22 May 2013 - 06:32 AM
Thanks. Yep, I agree. I really want to like the app, feature wise it's great, but I'm really struggling with the level of UI polish. Feels like it could use an overhaul. I just finished evaling 3d Coat, Mudbox and Mari, painting only. 3d Coat really beats them out in my opinion. There are things in Mari 2 that are fantastic, but their UI is terrible and the projection painting speed is miserable. I do wish that 3d Coat had Mari's non-destructive adjustment layers.
#4
Posted Yesterday, 08:37 PM
Is this what you mean(?):

System specs: Intel 2500K (cpu), Geforce 660ti sc 2gb (gpu), 16gb ddr3 (ram), Windows 7 Pro x64 (OS)
Most wanted features / bug fixes: Import opacity, import/export visibility, painting past UV Shells.
#5
Posted Today, 10:08 AM
He could be talking about ptex. When you import a mesh for ptex painting, 3d Coat destroy all of it's UV's, replacing them with tiled ones which is something ptex doesn't technically require. I assume this is because 3D Coat isn't a true ptex painter (like Mari), but more of a hybrid one where traditional UV's and bitmaps are used for painting and then converted to ptex only when exported.
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#6
Posted Today, 03:42 PM
PolyHertz, exactly. How are you doing that?
#7
Posted Today, 04:07 PM
That's just a mockup I did. I assume the reason you want to turn it off is because it's a distraction / visual noise / makes the canvas feel overwhelmingly large?
System specs: Intel 2500K (cpu), Geforce 660ti sc 2gb (gpu), 16gb ddr3 (ram), Windows 7 Pro x64 (OS)
Most wanted features / bug fixes: Import opacity, import/export visibility, painting past UV Shells.
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