3D-Coat 3.0 ALPHA
#101
Posted 09 September 2008 - 12:44 AM
You can, Son k.If u turn smooth slider all the way up it acts like flatten brush.
#102
Posted 09 September 2008 - 12:56 AM
the smoothing seems to be too strong with the Carve tool, there should be a way to control how strong or weak(maybe with the smoothing slider?)
Too strong? It seems perfect to me. There is a way to control it, don't press as hard on the tablet.
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#103
Posted 09 September 2008 - 01:12 AM
the smoothing seems to be too strong with the Carve tool, there should be a way to control how strong or weak(maybe with the smoothing slider?)
You can, Son k.If u turn smooth slider all the way up it acts like flatten brush.
i stand corrected , thanks! :lol: I'm using a mouse BTW.
#104
Posted 09 September 2008 - 03:01 AM
when you select this two pen tip
I did a video capture
http://screencast.com/t/E82JV011
#105
Posted 09 September 2008 - 06:48 AM
Brian
#106
Posted 09 September 2008 - 07:22 AM
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#107
Posted 09 September 2008 - 07:51 AM
Strange, after ENTER it stays on my OC...Unfortunately once you hit Enter and move on to another tool the UM goes away.
#108
Posted 09 September 2008 - 08:13 AM
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#109
Posted 09 September 2008 - 10:53 AM
Still can't reproduce.. When I am back from carve to Merge handlers return...Well it stays just after hitting Enter. But after moving to another tool, like Carve it goes away. My point in "it goes away" is that you can't get it back.
#110
Posted 09 September 2008 - 03:25 PM
Edit: Here's a bug. The Draw With Pen tool is not drawing smothly, it skips along instead of making one smooth line. Also causes tears in the geometry in some cases. See video:
http://screencast.com/t/mY2VYOrA
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Desktop: Win8 Pro x64, Core 2 Quad 2.4 GHz, GeForce GTX 470, 8GB RAM
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#111
Posted 09 September 2008 - 03:56 PM
It is how it should work. There will be special mode (now working on) where you will be able to twist/move/rotate/transpose surface in any way.Oh OK they do return but if you use them it moves a new object (last one loaded), not the one you are working on.
Now I am working on combining surface/volumetric approaches. Some tool are good in surface approach - like pinch, grow, transpose, ...
some - work good in voxel mode like booleans, carve, curves, cut, ...
The system will transform object from one approach to other to get most wide set of tools.
#112
Posted 09 September 2008 - 04:08 PM
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#113
Posted 09 September 2008 - 04:10 PM
This tool will be removed and repleced by much better one.Edit: Here's a bug. The Draw With Pen tool is not drawing smothly, it skips along instead of making one smooth line. Also causes tears in the geometry in some cases. See video:
http://screencast.com/t/mY2VYOrA
#114
Posted 09 September 2008 - 04:56 PM
http://screencast.com/t/mY2VYOrA
[/quote]
Happens when using a small brush for me.
#115
Posted 10 September 2008 - 03:54 AM
Feels like it's got slower since I last updated? Or is that just me... Is the mesh denser?
Is there really no way to manually alter the volumetric resolution in real time? I'd really like to work with smooth brushes on a lower resolution.
#116
Posted 10 September 2008 - 05:20 AM
Volumetric is it really for CUDA performance card holders? The Carve & Smooth operations seem to slow to be userable, on my non-CUDA card.
Feels like it's got slower since I last updated? Or is that just me... Is the mesh denser?
Is there really no way to manually alter the volumetric resolution in real time? I'd really like to work with smooth brushes on a lower resolution.
I'm pretty sure CUDA is not yet implemented. I don't see any difference in the mesh density. What I have noticed that might help you is that when you import a mesh to work on you can scale it. If I scale it up too high it get's very sluggish, if it's too small the sculpting looks "chunky". So it's best to find a balance between the two. Also using a brush size that's too big can slow it down.
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#117
Posted 10 September 2008 - 03:48 PM
#118
Posted 10 September 2008 - 04:47 PM
I have been playing with the new 3.0 beta through boot camp on my Mac and it great. My question is will 3.0 make it to the mac.
Yes
#119
Posted 10 September 2008 - 06:08 PM
Anyway regarding 3.0
- 4 viewport config. Will that be possible in 3.0? Also some more accurate tools would be nice something similar to silo poly modelling. I think sculpting industrial design stuff would be cool to do in 3dc.
#120
Posted 10 September 2008 - 06:24 PM
Changes of current alpha:
1) Possibility to cut surface like a butter with rectangle/ellipse/curve as it shown below:

2) First results of surface approach - draw with pen and pinch tools. It is very easy to add full set thete - it will be done soon. But transition surface<->voxels is slighty long.
3) Many bugfixes, better look of red sphere.
About mac - all what is made is absolutely cross-platform, so there is no problem to compile on mac - only bureocracy - send sources to mac guy, put on server...
Maybe I will compile mac version soon also.
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