Retopo tutorial
#1
Posted 21 August 2008 - 03:27 PM
www.3d-coat.com/tutorials/Retopo/retopology.htm
Offline version:
www.3d-coat.com/tutorials/Retopo/retopology.zip
#2
Posted 21 August 2008 - 04:17 PM
Inter Core 2 Duo , 6420, 2.13 Ghz
3.25 Go ram
Quadro Fx 1500
#3
Posted 21 August 2008 - 07:10 PM
thank you very much andrew
if you could do one (i know your time is precious) for uv-set manager it will be great too (for me though)
cause i feel very confused with managing multi uv-set on a human for ex (uv for head, one for body etc...)
so if you please then thanks a lot
#4
Posted 22 August 2008 - 10:42 AM
But I find it hard to follow, cause there are not enough break points or pauses (where you have to click the green arrow). Often a yellow textbox appears and before I can read it it disappears. You also can't pause the player to read it.
Can you add more pauses?
Thanks,
mike
#5
Posted 22 August 2008 - 12:33 PM
Curious that works fine for me!Often a yellow textbox appears and before I can read it it disappears
#6
Posted 22 August 2008 - 05:15 PM
Thanks for sharing that! (think my two favorite tools are 'add points and faces' and 'draw
strokes' (makes re-topo on arms and legs a breeze!).
StereoMike,
Just use the play/pause button instead of clicking the arrow, and you can control where
you want to stop (to read). You can also 'scrub' through as you would with a quicktime
video as well.
#7
Posted 27 August 2008 - 12:16 AM
Am i doing something wrong?
#8
Posted 27 August 2008 - 08:54 AM
Please show screenshot of what you getting.On the wold tutorial , when you showing how ot use the draw stroke tool on the arm where it makes the mesh wrapped around the arm..when I duplicate the demo, i just get a strip of mesh and not the whole "bracelet".
Am i doing something wrong?
Are you painting only one line across slices and press enter?
#9
Posted 28 August 2008 - 08:03 AM
I was experimenting with this feature by trying to retopolise the 3DC standard head (man2.obj) with a mesh of a male head that I have, the imported mesh was never centred on reference mesh, only a couple of polys where attached to the reference.
(edit: added attachment)
#10
Posted 28 August 2008 - 08:12 AM
No, there is no such possibility... Not sure that it is easy, but I will think how to do this.Is there any way to position an imported 'external mesh' as a whole for a better fit when retopolising?
I was experimenting with this feature by trying to retopolise the 3DC standard head (man2.obj) with a mesh of a male head that I have, the imported mesh was never centred on reference mesh, only a couple of polys where attached to the reference.
(edit: added attachment)
#11
Posted 28 August 2008 - 10:53 AM
... Not sure that it is easy, but I will think how to do this.
Hhhm...I guess that means that you will have it done by dinner tomorrow evening. :lol: :lol: :lol:
#12
Posted 03 February 2009 - 01:53 AM
Love 3DC can't wait to finish the tech burn-in so I can start creating amazing art with it.
Found my own answer, the esc key seems to work just fine.
LOVE the draw strokes tool and tweak with brush softening tools. I build a lot of complex branching trees and these tools are wonderful.
on to more learning...
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