Advanced Member michalis Posted May 8, 2013 Advanced Member Report Share Posted May 8, 2013 I need to bake a relief, a panel on a single quad face-plane. Please don't ask why it has to be this way, it has to. So, here what I did. 1. One face in retopo room with simple unwrapping, easy. 2. Bake into PPP with displacements. 3. ask to export displa map 32 bit exr. Results: wrong map showing only the outer parts of the valleys . Expected. Then I discovered that I can tell 3dcoat what depth it should calculate. There is also a fine preview when doing this. Baked again, this time I have an almost correct displ map. But: What are these two wrong columns there? Quote Link to comment Share on other sites More sharing options...
Advanced Member herve_bis Posted May 8, 2013 Advanced Member Report Share Posted May 8, 2013 obviously not working right... it should .. ... Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 8, 2013 Author Advanced Member Report Share Posted May 8, 2013 Obviously it's quit wrong. Not just these columns. So, what is wrong? Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 10, 2013 Author Advanced Member Report Share Posted May 10, 2013 Solved: As my good friend Digman suggested, 3dcoat PPP with displacements loves to have a distance between the single plane and the voxel sculpt. Here's how I had success. 4 Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted May 11, 2013 Contributor Report Share Posted May 11, 2013 Thank you for the info! Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 11, 2013 Author Advanced Member Report Share Posted May 11, 2013 Yeah, Maybe it should be posted on a tutorials topic. BTW, this is quite useful for my workarounds involving UV / displacements sculpting. I wish, one day it will be possible in 3dcoat. Though not a big deal as you can just assign this ready baked displ map directly in the UV editor and export. Or just use another app for this. The one of the two important part is to bake such panels, make them interesting. The other is to align the UV islands/vertices on this geometry. More info on my WIP/spaceship. Quote Link to comment Share on other sites More sharing options...
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