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Viewport FOV


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There is a bunch of camera controls in upper right corner of the screen, when you are in the 3D-Coat. There are controls of viewport lighting (shadows direction, light brightness), field of view (what you are asking about), also the switch between perspective and parallel view and so on.

I think 3DCoat is a little different in how it does it FOV.

38 FOV seems to closer to human vision in 3DCoat. The higher you go from there the FOV depth lens distortion becomes greater. The lower you go the Depth FOV gets closer to an othro view.

Now the above is subjective but it seems to work that way...

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Sure, I understand, however, what I want to do is to match the viewport camera to a known value. For example, say I have a background reference plate that was shot using a 100mm lens... now I want to match the viewport camera to accurately match that FOV... is there someway that I can force the viewport camera to match a 100mm lens? Other than just eyeballing it and hoping for the best?

I think that it's is not possible.... but I'm hoping that it is.

Cheers,

Joe

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Go to the top row of icons, where the "light" settings are there is an icon ( 7 th one along... " >" looks like a v on its side with two little arrows in it.)

Not sure if this actually matches a particular lens, they are prob all slightly different.

Brilliant!

Cheers M8,

Joe

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  • 2 weeks later...

A FOV of about 10-15 (similar to using an 135-85mm lens) for headshots and 30-40 (similar to a 50-35mm lens) for full body shots will prevent the ugly distortion that is typical when using a wide FOV setting.

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A FOV of about 10-15 (similar to using an 135-85mm lens) for headshots and 30-40 (similar to a 50-35mm lens) for full body shots will prevent the ugly distortion that is typical when using a wide FOV setting.

Yes indeed, exactly!

Thanks for the info.

Cheers,

Joe

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