How can you tell what you are selecting to copy in the first place? No highlighting of the mesh or anything?
Nevermind...I finally figured it out. Never used this tool before (always Clone Stamp tool). Very peculiar.
Posted 24 May 2013 - 11:34 AM
How can you tell what you are selecting to copy in the first place? No highlighting of the mesh or anything?
Nevermind...I finally figured it out. Never used this tool before (always Clone Stamp tool). Very peculiar.
Posted 24 May 2013 - 09:17 PM
pngs 16 bit displacement maps will work alright, under masks panel. (32 bit is better though)
So, someone has to convert (no, to rebuild) all these default gallery masks to 16 bits PNG at least.
This reminds me all this free stuff in zbrush libraries. Alphas as 8 bits. Too bad. Stay away, it's the best you can do.
Posted 24 May 2013 - 09:58 PM
I agree. It's on my list for v5, I'll be posting a rather long list as soon as v4 is released of things that didn't make it, and haven't made it since v3 cycle started. I hope to get these features some attention, maybe Andrew will take notice.
I'd go a step further on this too, layered EXR (AND Tif) support is very important, both 16 and 32bit, import AND export. It feels incomplete right now without this.
I went ahead and posted a Mantis feature request.
I gave two reasons, Higher quality Material and Mask images. There are more reasons than these so add all the notes you like...
Bug Report (0001163)
Posted Yesterday, 04:28 AM
I went ahead and posted a Mantis feature request.
I gave two reasons, Higher quality Material and Mask images. There are more reasons than these so add all the notes you like...
Bug Report (0001163)
We also need the ability to use the image adjustment options for masks that are available for materials. Why? Because you may want to adjust the contrast or gamma on a mask/stencil to get more punch when painting depth. Having to go to Photoshop to do this each time is a workflow killer, IMHO.
Posted Yesterday, 03:17 PM
We also need the ability to use the image adjustment options for masks that are available for materials. Why? Because you may want to adjust the contrast or gamma on a mask/stencil to get more punch when painting depth. Having to go to Photoshop to do this each time is a workflow killer, IMHO.
OK, Just don't try it on a 16 - 32 bit displacement map. ![]()
Posted Today, 06:35 AM
Posted Today, 07:51 AM
A pencil tool for pixel painting? Didn't expect that, very nice ![]()
Just needs a pixel grid feature now to compliment it.
System specs: Intel 2500K (cpu), Geforce 660ti sc 2gb (gpu), 16gb ddr3 (ram), Windows 7 Pro x64 (OS)
Most wanted features / bug fixes: Import opacity, import/export visibility, painting past UV Shells.
Posted Today, 07:59 AM
V4 got release candidat, see first page. We plan to release next week.
Please test and check if I have not forgot something important.
Changes:
RC00
- pencil tool for single pixel painting
- new icons in navigation panel for ease of access
- new shaders preview
- a lot of refinement and bugfixes from mantis
Mac/Linux versions come soon.
So we have to run RC00 in Free Trial mode then?
Edited by JimB, Today, 08:00 AM.
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Sculptris
Posted Today, 08:36 AM
Yes, now in trial, but release will be really soon.So we have to run RC00 in Free Trial mode then?
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