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3D-Coat V4 Beta testing thread


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#1881 AbnRanger

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Posted 24 May 2013 - 11:34 AM

 

How can you tell what you are selecting to copy in the first place? No highlighting of the mesh or anything?

 

Nevermind...I finally figured it out. Never used this tool before (always Clone Stamp tool). Very peculiar.



#1882 michalis

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Posted 24 May 2013 - 09:17 PM

pngs 16 bit displacement maps will work alright, under masks panel. (32 bit is better though) 

So, someone has to convert (no, to rebuild) all these default gallery masks to 16 bits PNG at least. 

This reminds me all this free stuff in zbrush libraries. Alphas as 8 bits. Too bad. Stay away, it's the best you can do. 


MACOSX,
3DC bug reports here:
http://www.3d-coat.com/mantis

#1883 digman

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Posted 24 May 2013 - 09:58 PM

 

I agree. It's on my list for v5, I'll be posting a rather long list as soon as v4 is released of things that didn't make it, and haven't made it since v3 cycle started. I hope to get these features some attention, maybe Andrew will take notice.

 

 

I'd go a step further on this too, layered EXR (AND Tif) support is very important, both 16 and 32bit, import AND export. It feels incomplete right now without this.

I went ahead and posted a Mantis feature request.

I gave two reasons, Higher quality Material and Mask images. There are more reasons than these so add all the notes you like...

 

Bug Report (0001163)



#1884 AbnRanger

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Posted Yesterday, 04:28 AM

I went ahead and posted a Mantis feature request.

I gave two reasons, Higher quality Material and Mask images. There are more reasons than these so add all the notes you like...

 

Bug Report (0001163)

We also need the ability to use the image adjustment options for masks that are available for materials. Why? Because you may want to adjust the contrast or gamma on a mask/stencil to get more punch when painting depth. Having to go to Photoshop to do this each time is a workflow killer, IMHO.



#1885 michalis

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Posted Yesterday, 03:17 PM

We also need the ability to use the image adjustment options for masks that are available for materials. Why? Because you may want to adjust the contrast or gamma on a mask/stencil to get more punch when painting depth. Having to go to Photoshop to do this each time is a workflow killer, IMHO.

 

OK, Just don't try it on a 16 - 32 bit displacement map.  :)


MACOSX,
3DC bug reports here:
http://www.3d-coat.com/mantis




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