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3D-Coat V4 Beta testing thread


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#1881 AbnRanger

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Posted 24 May 2013 - 11:34 AM

 

How can you tell what you are selecting to copy in the first place? No highlighting of the mesh or anything?

 

Nevermind...I finally figured it out. Never used this tool before (always Clone Stamp tool). Very peculiar.



#1882 michalis

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Posted 24 May 2013 - 09:17 PM

pngs 16 bit displacement maps will work alright, under masks panel. (32 bit is better though) 

So, someone has to convert (no, to rebuild) all these default gallery masks to 16 bits PNG at least. 

This reminds me all this free stuff in zbrush libraries. Alphas as 8 bits. Too bad. Stay away, it's the best you can do. 


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3DC bug reports here:
http://www.3d-coat.com/mantis

#1883 digman

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Posted 24 May 2013 - 09:58 PM

 

I agree. It's on my list for v5, I'll be posting a rather long list as soon as v4 is released of things that didn't make it, and haven't made it since v3 cycle started. I hope to get these features some attention, maybe Andrew will take notice.

 

 

I'd go a step further on this too, layered EXR (AND Tif) support is very important, both 16 and 32bit, import AND export. It feels incomplete right now without this.

I went ahead and posted a Mantis feature request.

I gave two reasons, Higher quality Material and Mask images. There are more reasons than these so add all the notes you like...

 

Bug Report (0001163)



#1884 AbnRanger

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Posted Yesterday, 04:28 AM

I went ahead and posted a Mantis feature request.

I gave two reasons, Higher quality Material and Mask images. There are more reasons than these so add all the notes you like...

 

Bug Report (0001163)

We also need the ability to use the image adjustment options for masks that are available for materials. Why? Because you may want to adjust the contrast or gamma on a mask/stencil to get more punch when painting depth. Having to go to Photoshop to do this each time is a workflow killer, IMHO.



#1885 michalis

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Posted Yesterday, 03:17 PM

We also need the ability to use the image adjustment options for masks that are available for materials. Why? Because you may want to adjust the contrast or gamma on a mask/stencil to get more punch when painting depth. Having to go to Photoshop to do this each time is a workflow killer, IMHO.

 

OK, Just don't try it on a 16 - 32 bit displacement map.  :)


MACOSX,
3DC bug reports here:
http://www.3d-coat.com/mantis

#1886 carlosa

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Posted Today, 02:05 AM

Please will any1 confirm if Clone instance  is working ? :huh:

 

In my version every Clone instance is take like PURE CLONE in memory, the frames drop to 1FPS and all the system is get down on knees. <_<

 

ty



#1887 Andrew Shpagin

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Posted Today, 06:35 AM

V4 got release candidat, see first page. We plan to release next week.
Please test and check if I have not forgot something important.
Changes:
RC00

- pencil tool for single pixel painting
- new icons in navigation panel for ease of access
- new shaders preview
- a lot of refinement and bugfixes from mantis

Mac/Linux versions come soon.

#1888 PolyHertz

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Posted Today, 07:51 AM

A pencil tool for pixel painting? Didn't expect that, very nice :)

 

Just needs a pixel grid feature now to compliment it.


System specs: Intel 2500K (cpu), Geforce 660ti sc 2gb (gpu), 16gb ddr3 (ram), Windows 7 Pro x64 (OS)

Most wanted features / bug fixes: Import opacity, import/export visibility, painting past UV Shells.


#1889 JimB

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Posted Today, 07:59 AM

V4 got release candidat, see first page. We plan to release next week.
Please test and check if I have not forgot something important.
Changes:
RC00

- pencil tool for single pixel painting
- new icons in navigation panel for ease of access
- new shaders preview
- a lot of refinement and bugfixes from mantis

Mac/Linux versions come soon.

 

So we have to run RC00 in Free Trial mode then?

 


Edited by JimB, Today, 08:00 AM.

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#1890 Andrew Shpagin

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Posted Today, 08:36 AM

So we have to run RC00 in Free Trial mode then?

Yes, now in trial, but release will be really soon.




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