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3D-Coat V4 Beta testing thread


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#1861 Marc Wakefield

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Posted Yesterday, 02:58 PM

Has anyone used the option to calculate occlusion using one light source in the latest beta?

How is it working for you?

 

I kind of expected it to bake a shadow based on the direction of the light like a light mapper.

What is its intended use and how do you control the output?

 

Thanks peeps.


Marc Wakefield
mrm design
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#1862 PolyHertz

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Posted Yesterday, 03:05 PM

I just realized I forgot one other painting app called P-XCEL:

http://forums.tigsou...p?topic=14495.0

 

It's designed completely around doing pixel-level 3d paint. Very neat little app.


System specs: Intel 2500K (cpu), Geforce 660ti sc 2gb (gpu), 16gb ddr3 (ram), Windows 7 Pro x64 (OS)

Most wanted features / bug fixes: Import opacity, import/export visibility, painting past UV Shells.


#1863 photonvfx

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Posted Yesterday, 04:48 PM

Come on guys, you are forgetting the best painting software of them all ;-)

Metacreations Painter 3D
It's still for sale even:
http://www.amazon.co...N/dp/B000I5JYNQ

Lol

Edited by photonvfx, Yesterday, 04:49 PM.


#1864 digman

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Posted Yesterday, 08:13 PM

Lets not forget  "Tattoo 3D Paint"  It was my first 3D paint program. It is outdated but still everyonce in awhile I will open it up and remember how happy I was to be able to paint in 3D as I hated 2D uv island painting...

 

Now free as he stopped development a number of years ago. 

 

http://www.terabit-s....uk/Tattoo.aspx



#1865 michalis

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Posted Yesterday, 09:18 PM

Seriously now.

What about 32bit exr or even 16 bit tif support on masks panel? Why jpg 8bit only? 

Poor quality this way. Except I missed something. It's a request. I hope you don't mind talking a little on this subject. 

 

Now in v4, we have a nice tool for baking quality 32 bit exrs (excellent control) of panels-reliefs. 

Pity we can't use it as mask. 

8 bit tga... very poor quality. See how better the 3dcoat baked exr works as displacement in blender. 

http://3d-coat.com/f...c=12787&p=92071

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  • Screen shot 2013-05-22 at 10.37.53 PM.jpg

MACOSX,
3DC bug reports here:
http://www.3d-coat.com/mantis

#1866 PolyHertz

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Posted Yesterday, 10:58 PM

I used the tweak room to change a lowpoly model slightly mid-paint. I had to turn off Low Poly view mode because it couldn't be tweaked with that mode on, then after I was done I re-entered the paint room, turned it back on, and it turns out it kept the old shape in memory. Even saving and loading it again I get two different shapes when turning on/off lowpoly view mode.

 

Is this a bug? I thought low-poly just changed the way the texture was applied or how the tris are turned. If it's actually a morph that's stored on import then can I use it in some more meaningful way like painting in/out tweaked areas?

 

Edit: Seems that turning on lowpoly afterwords only changes what the mesh looks like back to how it was, but the paint is still projected onto the tweaked mesh.


Edited by PolyHertz, Yesterday, 11:34 PM.

System specs: Intel 2500K (cpu), Geforce 660ti sc 2gb (gpu), 16gb ddr3 (ram), Windows 7 Pro x64 (OS)

Most wanted features / bug fixes: Import opacity, import/export visibility, painting past UV Shells.


#1867 PolyHertz

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Posted Today, 01:48 AM

Andrew, can you say one way or another if your comment earlier about expanding actually means bringing on more programers to work on 3DCoat? Speculated on that a few pages back but would like to know if that's actualy the case or not.


System specs: Intel 2500K (cpu), Geforce 660ti sc 2gb (gpu), 16gb ddr3 (ram), Windows 7 Pro x64 (OS)

Most wanted features / bug fixes: Import opacity, import/export visibility, painting past UV Shells.





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