I used the tweak room to change a lowpoly model slightly mid-paint. I had to turn off Low Poly view mode because it couldn't be tweaked with that mode on, then after I was done I re-entered the paint room, turned it back on, and it turns out it kept the old shape in memory. Even saving and loading it again I get two different shapes when turning on/off lowpoly view mode.
Is this a bug? I thought low-poly just changed the way the texture was applied or how the tris are turned. If it's actually a morph that's stored on import then can I use it in some more meaningful way like painting in/out tweaked areas?
Edit: Seems that turning on lowpoly afterwords only changes what the mesh looks like back to how it was, but the paint is still projected onto the tweaked mesh.
Edited by PolyHertz, Yesterday, 11:34 PM.