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3D-Coat V4 Beta testing thread


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#1861 Marc Wakefield

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Posted 22 May 2013 - 02:58 PM

Has anyone used the option to calculate occlusion using one light source in the latest beta?

How is it working for you?

 

I kind of expected it to bake a shadow based on the direction of the light like a light mapper.

What is its intended use and how do you control the output?

 

Thanks peeps.


Marc Wakefield
mrm design
web ........ web design by mrmdesign
web ........ www.marcwakefield.co.uk
twitter ..... mrm_design
email ....... marc(at)mrmdesign.com

#1862 PolyHertz

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Posted 22 May 2013 - 03:05 PM

I just realized I forgot one other painting app called P-XCEL:

http://forums.tigsou...p?topic=14495.0

 

It's designed completely around doing pixel-level 3d paint. Very neat little app.


System specs: Intel 2500K (cpu), Geforce 660ti sc 2gb (gpu), 16gb ddr3 (ram), Windows 7 Pro x64 (OS)

Most wanted features / bug fixes: Import opacity, import/export visibility, painting past UV Shells.


#1863 photonvfx

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Posted 22 May 2013 - 04:48 PM

Come on guys, you are forgetting the best painting software of them all ;-)

Metacreations Painter 3D
It's still for sale even:
http://www.amazon.co...N/dp/B000I5JYNQ

Lol

Edited by photonvfx, 22 May 2013 - 04:49 PM.


#1864 digman

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Posted 22 May 2013 - 08:13 PM

Lets not forget  "Tattoo 3D Paint"  It was my first 3D paint program. It is outdated but still everyonce in awhile I will open it up and remember how happy I was to be able to paint in 3D as I hated 2D uv island painting...

 

Now free as he stopped development a number of years ago. 

 

http://www.terabit-s....uk/Tattoo.aspx



#1865 michalis

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Posted 22 May 2013 - 09:18 PM

Seriously now.

What about 32bit exr or even 16 bit tif support on masks panel? Why jpg 8bit only? 

Poor quality this way. Except I missed something. It's a request. I hope you don't mind talking a little on this subject. 

 

Now in v4, we have a nice tool for baking quality 32 bit exrs (excellent control) of panels-reliefs. 

Pity we can't use it as mask. 

8 bit tga... very poor quality. See how better the 3dcoat baked exr works as displacement in blender. 

http://3d-coat.com/f...c=12787&p=92071

Attached Thumbnails

  • Screen shot 2013-05-22 at 10.37.53 PM.jpg

MACOSX,
3DC bug reports here:
http://www.3d-coat.com/mantis

#1866 PolyHertz

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Posted 22 May 2013 - 10:58 PM

I used the tweak room to change a lowpoly model slightly mid-paint. I had to turn off Low Poly view mode because it couldn't be tweaked with that mode on, then after I was done I re-entered the paint room, turned it back on, and it turns out it kept the old shape in memory. Even saving and loading it again I get two different shapes when turning on/off lowpoly view mode.

 

Is this a bug? I thought low-poly just changed the way the texture was applied or how the tris are turned. If it's actually a morph that's stored on import then can I use it in some more meaningful way like painting in/out tweaked areas?

 

Edit: Seems that turning on lowpoly afterwords only changes what the mesh looks like back to how it was, but the paint is still projected onto the tweaked mesh.


Edited by PolyHertz, 22 May 2013 - 11:34 PM.

System specs: Intel 2500K (cpu), Geforce 660ti sc 2gb (gpu), 16gb ddr3 (ram), Windows 7 Pro x64 (OS)

Most wanted features / bug fixes: Import opacity, import/export visibility, painting past UV Shells.


#1867 PolyHertz

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Posted Yesterday, 01:48 AM

Andrew, can you say one way or another if your comment earlier about expanding actually means bringing on more programers to work on 3DCoat? Speculated on that a few pages back but would like to know if that's actualy the case or not.


System specs: Intel 2500K (cpu), Geforce 660ti sc 2gb (gpu), 16gb ddr3 (ram), Windows 7 Pro x64 (OS)

Most wanted features / bug fixes: Import opacity, import/export visibility, painting past UV Shells.


#1868 AbnRanger

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Posted Yesterday, 02:38 PM

Anybody else been able to get anything from the Copy/Paste tool (Paint Room)? Did it not have options to copy red to blue and vice versa? It doesn't do squat on my end, as you can see in the video. Same goes for the Scrape tool in the Voxel Room. Can't adjust the intensity...it's broken. Turn the depth all the way to 0 and it still scrapes like it's stuck on 100%.

 

http://www.screencas...m/t/j63VtHgYGRx


Edited by AbnRanger, Yesterday, 02:38 PM.


#1869 Marc Wakefield

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Posted Yesterday, 03:54 PM

Lets not forget  "Tattoo 3D Paint"  It was my first 3D paint program. It is outdated but still everyonce in awhile I will open it up and remember how happy I was to be able to paint in 3D as I hated 2D uv island painting...

 

Tattoo 3D! I remember being so excited when I discovered that app for the first time a few years ago! :D

 

Anyone else have any experience with single light occlusion? Can you move the light source and can it bake shadows?


Marc Wakefield
mrm design
web ........ web design by mrmdesign
web ........ www.marcwakefield.co.uk
twitter ..... mrm_design
email ....... marc(at)mrmdesign.com

#1870 haikalle

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Posted Yesterday, 04:14 PM

Anybody else been able to get anything from the Copy/Paste tool (Paint Room)? Did it not have options to copy red to blue and vice versa? It doesn't do squat on my end, as you can see in the video. Same goes for the Scrape tool in the Voxel Room. Can't adjust the intensity...it's broken. Turn the depth all the way to 0 and it still scrapes like it's stuck on 100%.

 

http://www.screencas...m/t/j63VtHgYGRx

 

Hi! Copy/ Paste tool works here. Ctrl + C copys parts of the surface and ctrl + v paste it. Red to blue and vice versa belongs to Topological symmetry tool.



#1871 michalis

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Posted Yesterday, 04:29 PM

So, no support of 16 or 32 bit displacement maps on masks panel. 

Thank you for confirming it. 

Too bad news actually. 


MACOSX,
3DC bug reports here:
http://www.3d-coat.com/mantis

#1872 PolyHertz

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Posted Yesterday, 04:40 PM

You can copy/paste with the regular brush tool, what's the dedicated tool good for?

 

Trying to paint on a mesh with a 4k texture this morning to see if it's as bad as some people have said. Some things work fine, but almost every layer-based operation has noticeable lag, especially sliding opacity values which almost hangs the program sometimes (entering them in directly just to be safe).


Edited by PolyHertz, Yesterday, 05:19 PM.

System specs: Intel 2500K (cpu), Geforce 660ti sc 2gb (gpu), 16gb ddr3 (ram), Windows 7 Pro x64 (OS)

Most wanted features / bug fixes: Import opacity, import/export visibility, painting past UV Shells.


#1873 herve_bis

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Posted Yesterday, 04:58 PM

So, no support of 16 or 32 bit displacement maps on masks panel. 

Thank you for confirming it. 

Too bad news actually. 

yes that sucks big time... 8bits jpeg is a joke..



#1874 digman

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Posted Yesterday, 06:58 PM

yes that sucks big time... 8bits jpeg is a joke..

 

There is support for 16 bit png files as mask.

 

We still need support for 32 bit tiff or exr images



#1875 AbnRanger

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Posted Yesterday, 11:48 PM

 

Hi! Copy/ Paste tool works here. Ctrl + C copys parts of the surface and ctrl + v paste it. Red to blue and vice versa belongs to Topological symmetry tool.

 

How can you tell what you are selecting to copy in the first place? No highlighting of the mesh or anything?



#1876 carlosa

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Posted Today, 02:16 AM

any 1 have troubles with realtime render in render room ?

or display refresh time ?

or light changes ?

 

im using v16 and render room is a mess






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