Jump to content


Notice about Feature Requests & Bug Reports

The bug reporting and feature request forums (except for the Urgent Help section) are going away soon! Please use Mantis to report any bugs and feature requests. the link to Mantis is:
3d-coat.com/mantis/

Read more about it HERE.

Photo

possibility to create and manipulate nurbs surfaces and transform them to voxels

voxels request

  • Please log in to reply
5 replies to this topic

#1 carlosan

carlosan

    Expert

  • Custodian
  • PipPipPipPipPip
  • 3,479 posts

  • Gender:Male
  • Location:Argentina
  • Interests:Texture Paint, Character Design, Sculpture.

Posted 21 August 2012 - 08:37 PM

If you mean possibility to create and manipulate nurbs surfaces and transform them to voxels, it is not so hard to do, just time question (as always).

There is very good SDK - http://www.opennurbs.org/ and I plan to use it or 3DC.


Hi Andrew

Any news about it ?

ty

#2 bisenberger

bisenberger

    Novice

  • Member
  • PipPip
  • 238 posts
  • Gender:Male
  • Location:Springfield, MO

Posted 21 August 2012 - 08:59 PM

It works really good to export nurbs objects as meshs in obj format from Rhino and then import the obj for voxelizing. In the voxel room you can also use the Merge tool and Select mesh to add the obj. I crank up the number of polygons when exporting from Rhino since the mesh will be voxelized anyway. Should be the same for MoI.

The image shows a Rhino export to obj with multiple objects. The individual objects can be retained when imported for voxelizing.

A rectangular array tool in the voxel room would make it easy to create this kind of stuff completely inside of 3D Coat.

Attached Thumbnails

  • nurbs.jpg

GeoForce GTX 460, Intel Core 2 Quad Q6600, Windows 7 Professional 64-bit.

#3 carlosan

carlosan

    Expert

  • Custodian
  • PipPipPipPipPip
  • 3,479 posts

  • Gender:Male
  • Location:Argentina
  • Interests:Texture Paint, Character Design, Sculpture.

Posted 22 August 2012 - 01:28 AM

Mantis request opened

http://3d-coat.com/m...view.php?id=616

ty :)

#4 Przemas

Przemas

    Neophyte

  • Member
  • Pip
  • 33 posts

Posted 24 August 2012 - 12:28 PM

Heck, that would be another great feature that would work not only for those using the software for animation / rendering / etc but also for those that use 3d applications to create manufacturable models.

#5 AbnRanger

AbnRanger

    Master

  • Contributor
  • PipPipPipPipPipPip
  • 5,246 posts
  • Gender:Male

Posted 24 August 2012 - 09:35 PM

It's been brought up before. It has less geometry to get mangled in tight spaces...which snapping can sometimes do. But NURBS seem to be way down at the bottom of Andrew's to do list, if at all...especially with more of us clamoring for him to freeze new features for a spell and focus on bugfixing/stability.
  • BeatKitano likes this

#6 pixo

pixo

    Novice

  • Member
  • PipPip
  • 277 posts
  • Gender:Male
  • Location:Paris

Posted 28 August 2012 - 12:17 AM

freeze new features for a spell and focus on bugfixing/stability.

Completely agree.
  • BeatKitano likes this





Also tagged with one or more of these keywords: voxels, request

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users