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Digman on displacement maps in 3d Coat.


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#1 L'Ancien Regime

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Posted 31 July 2012 - 06:42 AM

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#2 L'Ancien Regime

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Posted 31 July 2012 - 06:47 AM



#3 digman

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Posted 31 July 2012 - 08:10 AM

Ah, you got it up I see... This video is a little different as we are discussing 3DCoat's features in an informal manner using screen sharing.
It's a great way to sit back and discuss, learn and work with another 3DCoat user...
I had imported a flat plane into Micro vertex mode...

I will add a video bringing in the real polygon mesh into surface mode with the textures converted to vertex colors... Here is a early wip as I start to work on the 9 million polygon mesh to change things the way I want them to be...

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  • oldwall.jpeg


#4 L'Ancien Regime

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Posted 31 July 2012 - 09:06 PM

OK I'm going to work on developing this. I love this workflow for hand painting textures on a greyscale in the paint room on a 3d object then just exporting as a Targa then reimporting as a real time displacement map...this will be excellent, far better than Normal Maps though they'll still be useful as another layer of finer detail..

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  • displacement paint testout2.JPG





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