.l
Digman on displacement maps in 3d Coat.
Started by
L'Ancien Regime
, Jul 31 2012 06:42 AM
3 replies to this topic
#1
Posted 31 July 2012 - 06:42 AM
#3
Posted 31 July 2012 - 08:10 AM
Ah, you got it up I see... This video is a little different as we are discussing 3DCoat's features in an informal manner using screen sharing.
It's a great way to sit back and discuss, learn and work with another 3DCoat user...
I had imported a flat plane into Micro vertex mode...
I will add a video bringing in the real polygon mesh into surface mode with the textures converted to vertex colors... Here is a early wip as I start to work on the 9 million polygon mesh to change things the way I want them to be...
It's a great way to sit back and discuss, learn and work with another 3DCoat user...
I had imported a flat plane into Micro vertex mode...
I will add a video bringing in the real polygon mesh into surface mode with the textures converted to vertex colors... Here is a early wip as I start to work on the 9 million polygon mesh to change things the way I want them to be...
#4
Posted 31 July 2012 - 09:06 PM
OK I'm going to work on developing this. I love this workflow for hand painting textures on a greyscale in the paint room on a 3d object then just exporting as a Targa then reimporting as a real time displacement map...this will be excellent, far better than Normal Maps though they'll still be useful as another layer of finer detail..
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users













