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Pixo's sketch book


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#1 pixo

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Posted 23 July 2012 - 08:58 PM

Hello guys,

Here a wip of my first 3D-Coat modeling.
I hope to have time to finish properly,since i'm doing it after work.
I'm already testing 3D-Coat's texturing ,i'm a little bit disappointed because i wasn't able to find how to deal with multi Udim :(.
Which mean that i will probably do the UVs ,paint it and extract the displacement in another package erf.
I hope you'll like it.

Thank you,
Pixo

Attached Thumbnails

  • wip.jpg


#2 chingchong

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Posted 23 July 2012 - 09:36 PM

one extra layer for the anus?XD

this is far better, than my first attempt in 3d coat

i like especially the hands

#3 chris_solo

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Posted 23 July 2012 - 10:07 PM

wow! nice work pixo!! :good:

expected textures and rendering! ^_^

++Chris

#4 pixo

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Posted 23 July 2012 - 11:02 PM

Thank you guys !

@chingchong,the anus is an incredibly important part of this creature.I'll show you a close-up :D
@Chris,Yes i would definitively texture it, and render it, but i still need to finish it (this is still the low version 3 billions of polys).

Cheers,
Pixo

#5 Garagarape

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Posted 24 July 2012 - 01:02 AM

Wow, that's neat!
It is really good as a first attempt.
Keep it up.
Yes, I understand how much it is hard to sit in front of a pc
after a work day in front of a pc. Chin up!

#6 pixo

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Posted 24 July 2012 - 07:57 AM

3 billions of polys

Of course it was 3 millions

Thank you Garagarape i'll try to finish it.

#7 artman

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Posted 24 July 2012 - 08:39 AM

Great sculpt!!
Lest limbs be reddened and rent--I spring the trap that is set--As I loose the snare you may glimpse me there--For surely you shall forget
"The Wind In the Willows", Chapter 7 "The Piper at the Gates Of Dawn"

#8 otsoa

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Posted 24 July 2012 - 09:51 AM

Nice work ! (Comme souvent j'ai envie de dire :) ).

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#9 DavidF

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Posted 24 July 2012 - 04:11 PM

it's looking disgusting, which is good

#10 pixo

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Posted 25 July 2012 - 12:15 AM

Thank you guys for your warm comments !!

Andrew told me the way to create multi UVs (even if i don't find it really smooth),so i 'll do the texturing in 3D Coat at the end.
The option for the multi UV is "import tiles as uv set" , so it mean if i'm not wrong that we need to do the multi UV-ing in another package.
I 'm probably wrong,i'll have a closer look to the documentation but at first look it don't look as smooth as other softs.
Anyway i'm allready more than happy with 3D Coat, Andrew did an amazing work.

Don't hesitate if you can help me on this particular problems, i'm a complete newbie and i don't have so many time to explore 3D Coat like i want.

Cheers,
Rachid

#11 pixo

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Posted 29 July 2012 - 11:09 PM

Hello guys,

Here an update, hope you like it !

Attached Thumbnails

  • wip.jpg


#12 Garagarape

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Posted 30 July 2012 - 12:08 AM

Cool! Can't wait to see the colored version.

#13 pezz

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Posted 30 July 2012 - 01:49 AM

This is looking awesome - Are you aiming for 3 million polys for the final model?
I noticed in one of the fairly recent video tutorials that you can now paint the Voxels, and then project the colour to the retopo mesh - I tried it, it works and is super cool.
I am keen to see a wire frame of your retopo, that is if you plan to do a retopo model!
This model is really awesome!!!!

#14 Taros

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Posted 30 July 2012 - 12:04 PM

Very nice creature. Do you plan to give it some colors? :)

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

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#15 pixo

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Posted 30 July 2012 - 02:47 PM

Thank you guys for your comments.

Yes i definitely plan to texture and render it, the render will be a simple look-dev.
The multi-UV tiles convert as multi UV-set frustrate me, so i will do a 8 k texturing.
The goal of this creature was to test 3D Coat (except the render of course).
There is some missing key points,but 3D coat is amazing in general.

#16 Taros

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Posted 30 July 2012 - 04:28 PM

Got it. But 8k is not bad... :) You could convert the UVsets to a single UV, side by side. So it can be read by every app that supports UV coodinates placed over 1.

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

trainingpartner_3dcoat_grey_mini.png


#17 michalis

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Posted 30 July 2012 - 06:42 PM

Very nice! Very good sculpting.
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#18 pixo

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Posted 30 July 2012 - 06:55 PM

@Taros, Ok for this one, but this is not my usual workflow.
For bigs asset it's clearly a problem.I just try to import what i consider as a little asset with 6 or 7 tiles ,with just 2k per tiles in 3D Coat and it failed where Mari with 4k was not complaining.
I know this comparison is not fair, but if the painter worked better i'm sure that many studio wouldn't bother with Mari,(edit:i forgot the support of float with a display LUT) and personally i would pay 200-300 bucks more and recommend it to replace Mari in our pipe without any hesitation.
Anyway we have a wonderfull modeler and retopo so let's enjoy it.
@michalis, thank you :)

#19 Taros

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Posted 01 August 2012 - 09:01 AM

@Taros, Ok for this one, but this is not my usual workflow.
For bigs asset it's clearly a problem.I just try to import what i consider as a little asset with 6 or 7 tiles ,with just 2k per tiles in 3D Coat and it failed where Mari with 4k was not complaining.
I know this comparison is not fair, but if the painter worked better i'm sure that many studio wouldn't bother with Mari,(edit:i forgot the support of float with a display LUT) and personally i would pay 200-300 bucks more and recommend it to replace Mari in our pipe without any hesitation.
Anyway we have a wonderfull modeler and retopo so let's enjoy it.
...

Which graphics card are you using? I don't have problems to use several 2k Maps or bigger. I am currently using a GeForce 460 with 2 GBytes.

My tutorials on YouTube ----> http://www.youtube.c...raphicGladiator

My official 3D Coat blog ----> http://3dcoat.blogspot.com

My sculpting experiments on 3D Coat.com ----> http://3d-coat.com/f...?showtopic=1720

 

My official website ----> http://www.grafikbuero-werner.de
(My website is in german language, but I work for the international market too. Just drop a mail, if you are interested.)

German speaking CG Workshops ----> http://www.lernfaktor.de

trainingpartner_3dcoat_grey_mini.png


#20 pixo

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Posted 01 August 2012 - 11:00 PM

I don't really know , but normally i should change really soon for something proper.My main concern was that it worked in Mari and not in 3DCoat, even if the asset that i tested look to be not finished.
I will go further later and i'll let you know.




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