Skeksis_The Garthim Master
Posted 31 March 2013 - 01:22 PM
Posted 01 April 2013 - 03:19 AM
"Dark Crystal" for me is one of those few films that have real magic in them and sadly this is also one of those that I barely remember from my early childhood. I really need to purchase the DVD and watch it again real soon. I have a big sentiment towards puppets, creature costumes and a lot of smoke pumped into the set. And while CG can do marvels, I think it's way too much overused nowadays. It's not only about CG characters, but the postproduction as well - e.g. film-theme-based colour hues or this damned high contrast. CG can either destroy the viewing experience or save it, when used wisely. My favourite example here being the new, non-Carpenter's "The Thing" flick after they decided to drop the animatronics they promised to the fans of Carpenter's "The Thing" and went all out with CG. Not a good move that was.
I saw this movie in the theater when I was a child and it's still one of my top ten favorites. As great as CG is, there is still something to be said for doing it old school lol. Anyways I absolutely LOVE what you've done here with SkekUng. Beautiful coloring and the sculpt looks exactly like him. I'd actually buy it if it were available as a small figurine. Awesome work, Garagarape!
Posted 01 April 2013 - 10:16 AM
But it's true that velvet cloth and rubber (latex?) puppets have a great charm that is hard
to reproduce in 3D (besides, I failed here, because the character looks like made of shinny plastic).
There's something too fluid in 3D animated characters, and often a lack of weight too.
Posted 02 April 2013 - 02:48 AM
It looks fantastic to me. And I don't see any shiny plastic anywhere.
besides, I failed here, because the character looks like made of shinny plastic
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