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Wanted: Game character creation tutorials for 3dcoat.


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#1 geo_n

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Posted 05 July 2012 - 11:01 AM

Title says it all. Numerous tutorials for zbrush. How about 3dc?
Something like these quality
Posted Image
Posted Image
Posted Image



From voxel to retopo to texture painting and disp, normal map creation.
Commercial ofcourse.

#2 J0linar

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Posted 05 July 2012 - 01:54 PM

I would be interested todo some but am pretty new to 3dc and atm occupied with work
however i might start something as i intend to use 3dc more often in my workflow
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#3 carlosa

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Posted 06 July 2012 - 03:50 AM

Hi
requirements ?
Video format, time durations...

ty

#4 geo_n

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Posted 06 July 2012 - 06:55 AM

carlosa are you willing to make one?

No specific requirements. Just project based that would produce something like that from voxels to retopo to painting.
LJB had some really great tuts on kurv studio but don't see anything new. And he only got up to voxel to retopo. No texturing or displacement, normal map creation.

#5 Javis

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Posted 06 July 2012 - 09:26 AM

I was in the works of doing something like this (and other short vids). Though when the 3DC UI revisions were coming to fruition I thought it wise to wait for Andrew to finish that, otherwise the material would probably be entirely useless. I'm glad I stopped when I did, lost a bit of work but not as much as I would have, because a lot of stuff has changed and is continuing to change with the nearing final version of 4.0.

That said, as soon as version 4 is finished up, barring contract work, I plan restart what I was working on with the new UI & tools.
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#6 geo_n

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Posted 06 July 2012 - 03:41 PM

Looking forward to it Javis. I did buy your first dvd with the armored guy but too bad there wasn't any sequel to it which dealt with retopo, texturing.
Same for LJB's tutorials after kurv went mia there aren't that many 3dc commercial tuts for advance users.
So I think 3dcoat needs a complete tutorial for the workflow to create a finished product.

#7 artman

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Posted 07 July 2012 - 12:28 AM

I really wanted to make one but every screen capture software I tried make 3DCoat work halfspeed
and its not very comfortable to work that way,my computer is 6 years old and wasn't even crazy at the time. :(
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#8 geo_n

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Posted 07 July 2012 - 08:24 AM

artman - if you sell your tutorials on your own without any middle man taking half percent you can upgrade your pc in no time.
Have you tried Debut screencap? Its pretty light.

#9 artman

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Posted 07 July 2012 - 12:09 PM

artman - if you sell your tutorials on your own without any middle man taking half percent you can upgrade your pc in no time.
Have you tried Debut screencap? Its pretty light.

Yes,I tried it.Its one of the best Ive tried but it still takes 1/4 of brushing speed....which is not that bad.I can always edit video to be little faster.
Ok.Once V4 is out I will try to make one that covers all the techniques I use....but I highly doubt there is money to be made here lol.
I would do it just to show off how its possible to do gnomon quality stuff using only 3DC...Im tired to hear that 3DCoat 's sculpting "feeling" is not good enough.
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#10 geo_n

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Posted 07 July 2012 - 03:13 PM

Thanks artman! Please consider it really even if there's little money in it. A little money is better than no money right? :D
The images I posted I'm 100% sure can be done in 3dcoat. Only the last pic could be tough to sculpt and retopo. I've not done anything that detailed in voxel and always relied on polygon modelling then painting. Always wondered why people want to make detailed sculpture in voxel and how they bring all those details to practical use into polygons.

#11 chingchong

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Posted 08 July 2012 - 06:35 PM

here is one game character tutorial series
of course only one :D, but also informative other vids
http://www.youtube.c...E3&feature=plcp

#12 geo_n

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Posted 08 July 2012 - 09:09 PM

I watched some of them before. Very grateful for the people who made them for free. But we need higher quality so that 3dcoat can have better materials for people who have yet to learn the best it can offer.




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