Please make it so that the points on the spline become larger when the mouse pointer is near them. This way the points will be easier to select. Right now they are very tiny and hard to select, and as a result it is easy to accidentally add points.
Draw with closed spline small improvement
Started by
TimmyZDesign
, Jul 03 2012 11:03 PM
draw with closed spline point
5 replies to this topic
#1
Posted 03 July 2012 - 11:03 PM
Intel Xeon W3570 (4 core @ 3.2GHz) 6 GB RAM
Nvidia Quadro FX 3800 (1GB GPU memory, CUDA, OpenGL)
Windows Vista Professional 64-bit
1st display is Wacom Cintiq 21UX (2nd Gen) (1600 x 1200)
2nd display is ASUS VE245H (1920 x 1080)
Nvidia Quadro FX 3800 (1GB GPU memory, CUDA, OpenGL)
Windows Vista Professional 64-bit
1st display is Wacom Cintiq 21UX (2nd Gen) (1600 x 1200)
2nd display is ASUS VE245H (1920 x 1080)
#2
Posted 04 July 2012 - 04:06 AM
Also, multiple selection of points would be nice.
Intel Xeon W3570 (4 core @ 3.2GHz) 6 GB RAM
Nvidia Quadro FX 3800 (1GB GPU memory, CUDA, OpenGL)
Windows Vista Professional 64-bit
1st display is Wacom Cintiq 21UX (2nd Gen) (1600 x 1200)
2nd display is ASUS VE245H (1920 x 1080)
Nvidia Quadro FX 3800 (1GB GPU memory, CUDA, OpenGL)
Windows Vista Professional 64-bit
1st display is Wacom Cintiq 21UX (2nd Gen) (1600 x 1200)
2nd display is ASUS VE245H (1920 x 1080)
#3
Posted 04 July 2012 - 06:50 PM
+1
and...
http://3d-coat.com/f...?showtopic=6198
http://3d-coat.com/f...h=1
http://3d-coat.com/f...l=sensable&st=0
and...
http://3d-coat.com/f...?showtopic=6198
http://3d-coat.com/f...h=1
http://3d-coat.com/f...l=sensable&st=0
#4
Posted 04 July 2012 - 11:40 PM
Wow Carlosa, those are some interesting threads! I wonder if Andrew still plans on implementing something like that in the future?
I think if it is included into 3D-Coat intelligently, then it could be very nice. Perhaps it would be best if it was similar to the Bsurfaces add-on in Blender...definitely interesting stuff to think about!
I think if it is included into 3D-Coat intelligently, then it could be very nice. Perhaps it would be best if it was similar to the Bsurfaces add-on in Blender...definitely interesting stuff to think about!
Intel Xeon W3570 (4 core @ 3.2GHz) 6 GB RAM
Nvidia Quadro FX 3800 (1GB GPU memory, CUDA, OpenGL)
Windows Vista Professional 64-bit
1st display is Wacom Cintiq 21UX (2nd Gen) (1600 x 1200)
2nd display is ASUS VE245H (1920 x 1080)
Nvidia Quadro FX 3800 (1GB GPU memory, CUDA, OpenGL)
Windows Vista Professional 64-bit
1st display is Wacom Cintiq 21UX (2nd Gen) (1600 x 1200)
2nd display is ASUS VE245H (1920 x 1080)
#5
Posted 06 July 2012 - 12:45 AM
I agree with the points thing. I also would like to add that rotating a cylinder primitive on one axis before applying is a little problematic as the dot is covered by a ring when in an ortho view.
#6
Posted 08 July 2012 - 09:53 PM
+1
and...
http://3d-coat.com/f...?showtopic=6198
http://3d-coat.com/f...h=1
http://3d-coat.com/f...l=sensable&st=0
agree and +1 with carlosa!
++Chris
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users













