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Clone tiled brush painting


SteveH
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Dear 3Dcoaters,

 

I have recently migrated to 3DCoat from Right Hemisphere's Deep 3D which I have used for years.

Glad I did! The 3Dcoat UV mapping is sensational and it's a complete joy to work in.

 

99% of my work is now per pixel painting 8K and 16K texture maps. Hence the move from 32bit Deep 3D to 64bit 3Dcoat (plus the fact that Deep 3D is unfortunately a dead duck and no longer supported).

 

However I have a problem. I do a lot of tiled patterns

 

One Deep 3D feature that I cannot replicate is tiled brushes. In Deep 3D I could create a seamless texture with colour, bump and specularity (in PS or filter forge) and then use a feature called "clone tile paint" in the Deep 3d brush settings to allow me to paint a seamless pattern onto the mesh. This effectively clone stamped with a set origin so you could paint a seamless pattern and keep adding to it perfectly even if you broke up the brush strokes. I've tried dab settings and spacing in 3Dcoat butf I'm failing miserably. In fact I've found that if I click dabs to on with spacing set to on, as soon as I start painting dabs becomes unselected. I'm probably doing something wrong, so any help appreciated

 

See the linked video to show Deep 3D in action painting a tiled clone brush with colour, bump, specularity and alpha onto a previously texture mapped mesh (the giraffe head was texture painted in 3D coat you'll be pleased to know).

 


 

Any thoughts on how to do this in 3Dcoat?

 

many thanks, Steve

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Hi Polyhertz,

 

Thanks for the reply. Yes that will sort of do it, but that's only projection painting.

 

The Deep 3D approach was really nice because it followed the mesh as you painted on the model.

In other words it's the same effect as if you enabled a tiled material on the texture map and painted that in but in Deep 3D you do that directly on the model.

Obviously, in both scenarios, the tiled pattern will only line up while you are in one UV island, but that's to be expected.

 

No biggy if it's not possible, as I can just paint directly to the texture map for that effect. Just thought I'd ask in case I was missing something. Maybe a nice future feature?

 

Now I've got an unrelated question, but I'll start a new thread for that.

 

Thanks, Steve

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