Advanced Member L'Ancien Regime Posted November 20, 2015 Author Advanced Member Report Share Posted November 20, 2015 (edited) So there's been this rather ill informed and therefore confused debate going on in my mind over the correct approach to texturing skin; per pixel or vertex painting. I'm coming round to the idea that vertex painting and surface texturing independent of photography is the way to go with some touch ups and layers added on as per pixel in the paint room before exporting your maps Vertex painting and surface texturing in the sculpt room Baked out vertex textures in the paint room with some gloss added Rendered with SSS Scale is important but so is the inner luminance, that makes it all merge together with deep fatty tissues bouncing deep light back out Those freckle artifacts seem to be from the crappy mesh... Edited November 20, 2015 by L'Ancien Regime 2 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 20, 2015 Reputable Contributor Report Share Posted November 20, 2015 Darn it, You got me off and running on checking out SSS again... I like how in your WIPs you carried on a conversation about your efforts which leads to some good discussion and learning... Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted January 18, 2016 Author Advanced Member Report Share Posted January 18, 2016 2 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted January 21, 2016 Contributor Report Share Posted January 21, 2016 It might be a good idea to introduce some medium details first before pushing super details, like skin pores. Some gentle wrinkles here and there would make the computer girl more convincing, me thinks. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted January 21, 2016 Contributor Report Share Posted January 21, 2016 Ye thinks spot on. Wee wrinkles it is! Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted February 6, 2016 Author Advanced Member Report Share Posted February 6, 2016 (edited) I sincerely hope learning this kind of stuff is easier for you than it has been for me. I just watched a big tutorial where this guy says that Zbrush Fibermesh isn't as good as Blender for styling hair Before you do hair in Houdini you pretty much have to first learn Groups If only Hair Farm wasn't just for 3ds Max..that would heaven to work with. Edited February 6, 2016 by L'Ancien Regime Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted February 8, 2016 Author Advanced Member Report Share Posted February 8, 2016 (edited) The problem then arises in that to get the right amount of SSS for her skin I have to scale the model at .02 but then applying the strands of hair becomes very difficult as it is set up to be applied to a model at 1 x scale . And getting normal map textures to show up is a lot easier when the shader isn't SSS. Edited February 8, 2016 by L'Ancien Regime Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted February 10, 2016 Author Advanced Member Report Share Posted February 10, 2016 it's all about forming groups and then attaching each patch of hair to a group (of polygons in a node) Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted February 14, 2016 Author Advanced Member Report Share Posted February 14, 2016 https://cgcookie.com/archive/styling-and-rendering-long-hair-with-blender-and-cycles/ Go back to that vimeo vid I posted above on fur in Houdini; he says Blender is the best, better than Zbrush for setting down hair splines. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted February 14, 2016 Contributor Report Share Posted February 14, 2016 (edited) Have you tried Fabio hair system for Houdini? Edited February 14, 2016 by ajz3d Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted February 14, 2016 Author Advanced Member Report Share Posted February 14, 2016 Have you tried Fabio hair system for Houdini? yeah not crazy about it. it's OK. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted February 22, 2016 Author Advanced Member Report Share Posted February 22, 2016 http://www.zbrushcentral.com/showthread.php?198762-Biological-illustrations pretty incredible work 1 Quote Link to comment Share on other sites More sharing options...
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