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Start modeling in Retopo room


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Hi,

 

Would be good to have like Zbrush incoming feature : hard surface modeling tools ; starting from scratch in Retopo Room

basic modeling tools starting with a cube like :

- Extrude, Bevel,

- move/rotate/scale  edges or faces

- loop cut

- loop edges/faces select

So we could start in retopo room making some hard surface model with the possibility to transpose it to voxel room to detail it.

The advantage is no retopo would be needed as starting on Retopo room , the second advantage is retopo model with perfect urface planes and fast hard surface modeling compared to Voxels in high resolutions.

 

Thanks.

 

 

 

 

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Agree +1000

 

let me share my request:

Draw strokes "on the air", not limited to "over a volume" to create polysurfaces

 

* RetopoRoom is the logical way -for me- to begin any work at 3dc

 

low poly modeling, base mesh with uvmaps.... merge to sculpt room

sculpt sculpt sculpt and back to retopo

rework details in retopo and retouch uvmaps

bake the model to paint room

finish fine detail painting with normalmaps / displacement

export model

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Not specially, i see more something lot more simple and precise like :

1)  Start with Create a cube or cylinder in Retopo

- Resize / move / rotate  faces or edges

- Extrude one or more faces

- cut loop

- extrude some faces

- bevel some edges

etc ...

 

2) Move retopo object to Voxel to detail it with fine details

3) Back to retopo :

  -add polygons if you changed too much the voxel volumes

  - Make clever UVs and unwrap

4) Bake

5) export : done

 

 

 

 

low poly modeling, base mesh with uvmaps.... merge to sculpt room

sculpt sculpt sculpt and back to retopo

rework details in retopo and retouch uvmaps

bake the model to paint room

finish fine detail painting with normalmaps / displacement

export model

 

Yes this could lead to something awesome and amazing workflow, specially wheen dealing stuff like Weapons , building parts and columns , machinery assets, cars , mechas etc ...

(The big advantage remains perfect retopo and planes because based extrude and other tools)

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  • Advanced Member

- For simple task you could use Models at Retopo room

post-10142-0-78586700-1421891589_thumb.j

 

 

I meaned basic cube that you wil lextrude and basic cylinder where you can choose how many faces.

 

 

Models in Retopo are not suited to make basic modeling and have too hight not optimized polygons for real time games.

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