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Problem when importing a 16bit heightmap


Onkelpoe
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hi there,

 

I got some issues with heightmaps (from Word Machine). They are saved as 16-bit (TIff and PNG), but 3DC seems to only read

the PNG file. When doing an "Image/Picture to surface" with a tiff as "bumpmap" - everything is just plain flat.

When doing the same with a PNG, exact same settings, 100% bump, etc. it generats some terrain - but much too "jaggy".

 

This kind of behavior is mainly seen, when generating terrain from a 8bit image. But I made sure, I got 16-bit images

(tested in 2 other app, everything was smooth!)

 

Please have a look at this...

 

 

post-38668-0-35556200-1408390356_thumb.p

post-38668-0-73541000-1408390357_thumb.p

post-38668-0-59254400-1408390359_thumb.p

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No, I downloaded and installed .13 beta a few days ago...

 

edit: Wow, there is .14beta already (yesterday!) That´s fast iterating for just one main-programmer - respect!

 

Ok, will test it this evening and report back (as always) ;)

 

Thanks for the heads-up :)

Edited by Onkelpoe
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Hmmm, I can not tell, if my TIFF is "float".. only thing I know, it opens in PS and Win standard image viewer 100% ok, is 2048 by 2048 and 16-bit.

Other image was a .PNG (512x512, also 16-bit)...

 

I set the "bump thickness" to 100% and I am using no "Top Texture", other settings just like in your screenshot...

 

I sended the crash-log via email to support

 

 

cheers!

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I can confirm, that it is indeed working - PNG and TIFF :)

 

I did everything the same - except for the bump-thickness. This time I set it to 8 and tried 16, also - working ok.

Guess "100" was a too high value, that causes the crash.

 

Somewhere, I was suggested to use "100" (saw it on a screenshot over here: http://3d-coat.com/forum/index.php?showtopic=16544 ) - it worked without crashing, back in in beta.12

 

 

edit: see posting #3, it was by you, heheehe ;)

 

Cheers!

 

 

/SOLVED - I guess...

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