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Hard surface retopo plane constraint


Ratchet
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Hi,

 

When you are making retopology, sometimes you need the vertex of the retopo you make to stay on the same plane, to have a perfect retopo as made with a modeler to keep lightening working good.

 

Some small example Retopology :

When you make quads and place vertex on the cornes, it's manual each time and they are never on the exact same plane.

 

retopo3.jpg

 

And rendering in a 3D engine we can see some lightening and shadowing artifacts  looking bad in game , because Retopology don't have some plane constraint for plane surfaces

 

retopo.jpg

 

Having some plane constraint would help making prefect hard surface retopology because all next quads or triangles we make would stick to that plane.

 

 

Thanks.

Edited by Ratchet
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