Advanced Member Ratchet Posted January 11, 2015 Advanced Member Report Share Posted January 11, 2015 (edited) Hi, When you are making retopology, sometimes you need the vertex of the retopo you make to stay on the same plane, to have a perfect retopo as made with a modeler to keep lightening working good. Some small example Retopology : When you make quads and place vertex on the cornes, it's manual each time and they are never on the exact same plane. And rendering in a 3D engine we can see some lightening and shadowing artifacts looking bad in game , because Retopology don't have some plane constraint for plane surfaces Having some plane constraint would help making prefect hard surface retopology because all next quads or triangles we make would stick to that plane. Thanks. Edited January 11, 2015 by Ratchet 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted January 13, 2015 Author Advanced Member Report Share Posted January 13, 2015 I found how to align vertices along some axis plane in retopo mode : - select vertices to align - with transform tool use scale on the axis where you need to align vertices (you can use "To Main axis to scale on selected vertex plane") Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted January 13, 2015 Author Advanced Member Report Share Posted January 13, 2015 Still, planar feature would help a lot to work faster and staying precise Quote Link to comment Share on other sites More sharing options...
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