Advanced Member akira Posted February 12, 2009 Advanced Member Report Share Posted February 12, 2009 You can use PicMat shader ball textures in FX tree, see descriptions here: http://www.kai-wolter.com/resources/kp_postmaterial Same idea can be applied to MatCap shaders as well, all you have to do is rendering shaders using the default sphere(it's better to turn off shadow before rendering) then crop and save the images as square-sized textures. hope this helps, akira. Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted February 20, 2009 Author Advanced Member Report Share Posted February 20, 2009 3dioot, thank you! Akira, thanks a lot for your advice. Its just, i havent ever dealt yet with fxtree... I guess i will just keep using the grayball node for matcaps then, which renders very fast anyway. That way I can stay in rendertree, which is a lot more familiar to me PS: sorry for the late reply... Im such a lazy bone sometimes. Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted February 21, 2009 Advanced Member Report Share Posted February 21, 2009 Ok! Here is the xsi render tree setup for PicMat shader ball images. Have fun! akira. Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted March 13, 2009 Author Advanced Member Report Share Posted March 13, 2009 thanks a lot akira, cool stuff. Already used it on some ICE animations Quote Link to comment Share on other sites More sharing options...
Taros Posted March 13, 2009 Report Share Posted March 13, 2009 Wow. Thanks Akira. This ist very Interesting. Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted May 4, 2009 Author Advanced Member Report Share Posted May 4, 2009 this was entirely done with voxels in 3dc - 10mio polys so far. I will try to produce maps for low poly probably. thanks for stepping by 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 4, 2009 Contributor Report Share Posted May 4, 2009 this was entirely done with voxels in 3dc - 10mio polys so far. I will try to produce maps for low poly probably.thanks for stepping by Looks like a nice basis for a project tutorial. Quote Link to comment Share on other sites More sharing options...
Contributor tree321 Posted May 4, 2009 Contributor Report Share Posted May 4, 2009 That's awesome! Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted May 4, 2009 Advanced Member Report Share Posted May 4, 2009 Hats off. Quote Link to comment Share on other sites More sharing options...
Advanced Member Eric Dandoy Posted May 5, 2009 Advanced Member Report Share Posted May 5, 2009 Wow! Really impressive work! Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted May 5, 2009 Author Advanced Member Report Share Posted May 5, 2009 thanks guys, although i must admit that 3DC did most of the dirty work for me. I just sculpted a small element from a cube primitive which was then arrayed with axial symmetries. Im not quite sure yet if i will retopo, since i realised that XSI doesnt crash on me when i import the 10 Mios in split pieces and it renders reasonably fast too. Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted May 5, 2009 Applink Developer Report Share Posted May 5, 2009 This is really amazing work. You are the man! Quote Link to comment Share on other sites More sharing options...
Member Guedin Posted May 6, 2009 Member Report Share Posted May 6, 2009 Yeah ! Really amazing work here ! You're showing the true potential of 3DCoat, and it looks really good Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted June 6, 2009 Author Advanced Member Report Share Posted June 6, 2009 thank you guys. Some more voxel fun, decimated with decimation master to 1 mio polies: 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted June 6, 2009 Advanced Member Report Share Posted June 6, 2009 decimated with decimation master to 1 mio polies Something like this should actually look equally good at 5-10000 polys as all flat areas could be sufficiently described with just one mesh-face. How good is decimation master - can you press it down really low and still yield reasonable results? Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted June 6, 2009 Advanced Member Report Share Posted June 6, 2009 hehe that would take ages to make if you hardsurface modelled it pretty cool render Quote Link to comment Share on other sites More sharing options...
Member MarkG Posted June 8, 2009 Member Report Share Posted June 8, 2009 ggaliens, the mesh is from 3dcoat, directly exported as object. In Zbrush you can drop a model to the canvas and just paint your materials over it. Very fast and flexible, this is quite unique to Zbrush. I am curious that you are using 3DC with zBrush... I would have thought that if you owned zBrush (and got past it's weired interface enough to use it!) that you would have no need for 3DC's features. (Except, perhaps, its retopolozing tools) Are there some things you find 3C does so much better than zBrush that you choose to use it instead? For example, are voxels that much better than zBrush's sculpting? Quote Link to comment Share on other sites More sharing options...
Member howitzer Posted June 9, 2009 Member Report Share Posted June 9, 2009 Outstanding work Erklaerbar! I especially like the pillar on the previous page. Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted June 9, 2009 Advanced Member Report Share Posted June 9, 2009 I love the dragon its very very cool Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted June 9, 2009 Author Advanced Member Report Share Posted June 9, 2009 polyxo, youre absolutely right. I wanted to be on the safe side though, and 1 mio is just fine for rendering a still image. I think DM makes a pretty good job in decimating heavily. However I must admit I have no experience with other decimation tools, so I cant compare really. GED, thank you. Although it takes quite a long time in 3dc too Its mainly the waiting/calculation time for the tools that adds to the time MarkG, i like 3DC primarily for Voxels. Per pixel painting is quite funny too, I never use microvertex however. I understand 3DC and ZB as compagnions and wouldnt want to miss either of them tbh. In my current workflow its usually low and mid details in 3DC and small details and sculpting tasks on top of it in Zbrush. howitzer, thank you! SonK, thank you! I try to get a decent XSI render together but having issues withg hair PS, next one: ZB sculpting +3DC voxel freedom 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted June 9, 2009 Author Advanced Member Report Share Posted June 9, 2009 About Decimation Master: I decimated this direct export from voxels down to 16k polygons - from roughly 3mio. I can go down to 5k but after that it starts to show missing corners. For a background mesh you could go down to 2k with this mesh. 1 Quote Link to comment Share on other sites More sharing options...
Taros Posted June 24, 2009 Report Share Posted June 24, 2009 Very interesting experiments! I like the last results very much! "Sprichst Du Deutsch?" Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted June 25, 2009 Author Advanced Member Report Share Posted June 25, 2009 Danke Dir, Taros! Jo, wir sind quasi Nachbarn. Wohne in Z?rich. Aus welcher Ecke in DE kommst denn Du? Gruss Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted June 26, 2009 Contributor Report Share Posted June 26, 2009 Some nice High level of work here, I especially like the geometrics, Nicely rendered and perfect hard surface. The Sculpture of the slab and creature coming from it is very nice also. Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted June 26, 2009 Author Advanced Member Report Share Posted June 26, 2009 thank you, LJB! a XSI render without color of the dragon: PS: Does anyone here have experience with printing/casting of 3d models? I would love to try to print a sculpture and have it cast in metal. But I dont really understand the process, despite the fact that i have already read a lot about it. Some advice from someone with real world experience in the field would be awesome! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted June 26, 2009 Advanced Member Report Share Posted June 26, 2009 Thanks for your new decimation experiment erklaerbar, interesting! Quote Link to comment Share on other sites More sharing options...
Taros Posted June 27, 2009 Report Share Posted June 27, 2009 Danke Dir, Taros!Jo, wir sind quasi Nachbarn. Wohne in Z?rich. Aus welcher Ecke in DE kommst denn Du? Gruss The dragon looks very nice. I like the material. > Hey, prima. Zuerich? Hui, naja bin "fast um die Ecke." Komme aus Deutschland, aus dem schoenen Muensterland. Wohne naehe Muenster, das ist noerdlich von Dortmund. PS: Als Softimage-User lade ich Dich hiermit gerne in unser XSI-Forum ein, zu finden unter http://www.xsiforum.de. Es tummelt sich alles aus dem deutschsprachigen Raum, also viele aus D A CH. Be creative Chris Quote Link to comment Share on other sites More sharing options...
Member howitzer Posted June 27, 2009 Member Report Share Posted June 27, 2009 That's really nice looking dragon erklaerbar! I like how it combines realism with a stylistic cartoon design. Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted July 3, 2009 Author Advanced Member Report Share Posted July 3, 2009 Hey Taros, sorry f?r die langsame Antwort. Ich guck gern vorbei und stell mich da mal vor! howitzer, thank you! Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted September 1, 2009 Author Advanced Member Report Share Posted September 1, 2009 primitives, merge- and curvestool. The crazy thing is that the modelling part took barely 10 minutes! To keep it simple and fast, the model was decimated down to 50k polies with Zbrush, without a retopo. 1 Quote Link to comment Share on other sites More sharing options...
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