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Multi UV in 3D coat very nice


yexwäs
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I've been trying to use multiple UV's to paint.

This is a test model with some fast work on it.

I'm very happy with the results 3DCoat had on handling the LightWave files and exporting multi textures from multi Uvs with the baking feature. Several exports in one click.

What i wasn't so glad was the painting abilities. I can brush fine lines in 3Dcoat. But i have to check soft strokes wich start to slow the flow after a while. The spacing could be more like photoshop, but is just way to slow to use it in 3DC.

The 4th tool (for color operations) is very good but could be better. You cant use smooth (shift click) while you are on it. And theres a thing missing here for a good painting. Smuding ! You got to have smudge on this.

Another thing that would be cool would be blending modes on strokes. Screen, Color, Hue, Luminosity, Multiply.

This 4th tool could have 3 input channels (instead of depth, color, specularity. what makes 3dcoat famous), like Modulation (blur, smudge, sharpen) Light (darken, lighten) Color operation (Saturate, Desatura, Increase Hue, Decrease Hue). All in one stoke.

The Transparency term, in brush properties, is not very well. Opacity would be better, because when you increase it you are making the brush result more opaque and not transparent.

And for last; It would be nice to use Morphs in 3DC, since you can position the models in better ways to paint. I know there is a tool for that in 3DC, but morp support would be better i think.

Well this is a WIP/Request post :P

Keep with the very good work Andrew and team.

The following pictures are 1 made in 3Dcoat using several Uv's ( i still need to join them in LW render, and one done in BodyPaint. I must say i like the both overall, but i felt more fine tone control in BodyPaint and faster brushing. Hope this doesnt stay like this cause 3Dcoat has it all to be THE TOOL :D

post-977-1234864729_thumb.png

post-977-1234864742_thumb.png

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Ohhh i noticed better and 3Dc don't allow you to havem the same geometry mapped in different maps.

Only later i noticed that when i import to 3Dc he erases repeated polygons from the lastest Uv's, so the first one keeps intact.

I tryed to import Uv set but they get all fuzzy when i so that, vertex get out of place (even with geometry with exat poly number, vertex count and vertex order)

Well, looks like im gonna have to use the regular UV's

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as a workaround, I've found that having multiple UV-set arrangements available and

swapping for the appropriate set with 'Import/Export uv-set' will get what I need if

I've got a model with Multiple UVs.

So I'll put the UVs I want to bake texture onto in the 0-1 space, then swap UVs to get

the other group for baking (like a body UV-set and a seperate head UV-set, for example).

Tedious, but I think Andrew has mentioned he's focusing on better Multi-UV support for

version 3 (although his list is quite long...).

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