Jump to content
3DCoat Forums

Pimpmymonkey Works


Pimpmymonkey
 Share

Recommended Posts

  • Advanced Member

I was at the CGSociety Forum today and I came across this post:

link

http://forums.cgsociety.org/showthread.php...ghlight=3d-coat

So, I had a little time to kill and I decided to see if voxels would be a good solution to this problem.

Here is what I came up with in about 30 minutes time. Yes it could be better but it's just a proof of concept.

post-589-1233083564_thumb.png

post-589-1233083595_thumb.png

post-589-1233083697_thumb.png

post-589-1233083715_thumb.png

post-589-1233083749_thumb.png

Link to comment
Share on other sites

  • Advanced Member

As the saying goes: "When all you have is a hammer, everything looks like a nail". You could do that with voxels, sure, but it might be easier to import the image and paint a displacement directly on it, with alpha around the edges. Go file > Import image plane.

Otherwise you're going image>voxel>retopo>displacement on mesh>paint color+specular

With import image plane, you're going direclty to the displacement stage, with the color already there. You could base specular off a photoshopped version of the photo (try using the select color, save selection, and merge channels functions)... or you could use curves. Or you could do a high pass and invert that, and apply a few curves (high freq details would have little specular, since they would be dirty edges, mostly)... or you could use a few of those approaches.

BAsically what this guy suggested:

http://forums.cgsociety.org/showpost.php?p...amp;postcount=5

Only it's a lot easier with 3d-Coat.

Link to comment
Share on other sites

  • Advanced Member
As the saying goes: "When all you have is a hammer, everything looks like a nail". You could do that with voxels, sure, but it might be easier to import the image and paint a displacement directly on it, with alpha around the edges. Go file > Import image plane.

Otherwise you're going image>voxel>retopo>displacement on mesh>paint color+specular

With import image plane, you're going direclty to the displacement stage, with the color already there. You could base specular off a photoshopped version of the photo (try using the select color, save selection, and merge channels functions)... or you could use curves.

Well, of course you are correct in every thing you say. But the original poster at CGSociety was looking for a way to model the frame.

He didn't say what he was going to use it for. Maybe he wants to recreate it in real life on a CNC machine, who knows?

All I was trying to do in a very fast manner was show of the endless possibilities that voxels present and give a little free publicity to Andrew

and his fantastic new voxel and quadrangulation system.

Thanks for your interest.

Maybe you could post your ideas to the original poster at CGSociety, the link is in my original post.

P. Monk

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...