Carlosan Posted February 25, 2015 Report Share Posted February 25, 2015 Source The past decade has seen advances in graphics cards outstrip processors and it’s caused no end of trouble for developers. The cards at their fingertips are capable of so much but they can’t get the processors to exploit that potential. The Khronos Group think they’ve solved the problem. glNext is a graphics API being developed in collaboration with the likes of Valve, Epic Games, EA, Blizzard, Nvidia, AMD, and Unity. It could well also be at the centre of Valve’s Source Engine 2. With the technical beans ready to be spilled at GDC next week at a talk called ‘The Future of High Performance Graphics’, we thought now was the time to talk about glNext and the problems it hopes to solve. By Julian Benson, ------------------------------------------------------------------------- //edit Was renamed to VULKAN Vulkan is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This ground-up design, previously referred to as the Next Generation OpenGL Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability. Quote Link to comment Share on other sites More sharing options...
Javis Posted February 26, 2015 Report Share Posted February 26, 2015 Sounds cool. I'm looking forward to reading more information on it. Wish I could go to GDC this year! Quote Link to comment Share on other sites More sharing options...
Advanced Member Nossgrr Posted February 27, 2015 Advanced Member Report Share Posted February 27, 2015 Smart move to rename it. Last time that Khronos tried to improve OpenGL (V3 i think, Correct me if it's another version) too much, there was a backlash from the CAD community so they had to pull a lot of the features in favor of stability/legacy. Now with GLNext, it's all about speed, new and shiny.. If you're worried about your old apps and standards, keep using OpenGL.. If you care about speed, shiny features, GLNext is the thing you'll want to use. Quote Link to comment Share on other sites More sharing options...
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