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Sea to air Creature.


FreezeFrame
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Sea to air creature. Almost ready for retopo. I'm still having trouble with smoothing in some areas which you can notice.

Is there a certain mode or brush that are favorites for these issues?

 

post-37976-0-08587500-1395896719_thumb.j        post-37976-0-16435400-1395896720_thumb.j

 

 

 

post-37976-0-25397300-1395896721_thumb.j

Edited by FreezeFrame
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It is from the sea so, I'm expecting to keep it fairly smooth and paint normals after.

This will be my first auto-retopo. Finally.

I'm giving it 2 more hours on the smoothing. It really needs a smooth flow from the

front to back of the wings and around the wing back curves also..

 

I may make some slight changes with the pose tool of course to any aspects ratio, etc....

Edited by FreezeFrame
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are you working in voxel mode?

voxel resolution looks low i suppose

1M will be fine

Around 700, 000 in "surface mode". Actually I read somewhere that the mesh should be converted to voxels first before auto-retopo. Would this be at a good stage to switch to voxel mode to smooth things out, better idk? Will have to experiment later and see.....I didn't want teeth in my first charater models until I pick up speed........

Edited by FreezeFrame
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are you working in voxel mode?

voxel resolution looks low i suppose

1M will be fine

Ok, thx. That helps!!  I converted to voxels(1 million). Quick test. That helped and did some quick smoothing. So I should be able to finish it tonight and get it ready for auto-retopo. Have to do a couple things in surface still. I'm not quite sure how to set up the spheres(auto-retopo) for problem areas, have to watch the video again. This could take some time!!

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dont back to voxel mode after work in surface mode

 

that step can corrupt geometry

 

you can to use

clean surface

if need to cleanup the geometry

 

remember always to save incremental

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I did go to voxel. before reading your post. I have one saved as voxel and one as surface though.

 

Went back to voxel, I lost the details in the mouth area and don't see a way to get them unless I go to 2 million poly's in voxel mode.

Guess I will have to finish smoothing in surface mode. Another half hour.

When going to auto-retopo it states that it is better to have that part checked for voxelizing the current mesh. Ah will have to experiment a little I guess....

 

What does someone think for polys with this model?

I Was thinking of starting a little higher because, not sure?

 

Around 30 thousand tris?

Edited by FreezeFrame
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Actually maybe next time I will try the splines or curves with a shape and voxel them to the edges I had the problems with, around the back of the wings. Just too get a nice looking uniform edge. I don't think it's too much problem right now.....

 

Actually tried flatten Clay for the wings. Did wonders! Good to go for next round :/

Edited by FreezeFrame
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Final WIP image before retopo and paint....

Well, starting to get a feel for the smoothing in 3D Coat anyways.

Stayed in voxels, since I will paint normals on in the paint room, instead of baking the normal details.

 

Maybe somtime next week, I will get through the retopo and post the finished model.

Did a quick test and the wings are fine with auto-retopo contour guide lines....

 

post-37976-0-70074600-1396057145_thumb.j

 

 

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use voxel for fast medium sketch, 3/4M

surface for details

sculpt paint to add base shape colors -NEVER use the layer0 for paint, create a new one-

bake -the layer0 is used internally to paint transparency-

paint depth to add fine detail

export

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