Styler Posted November 24, 2012 Report Share Posted November 24, 2012 (edited) Hi Andrew, I'm updating Maya Applink to latest specification. I didn't get several things in doc1.3. Could you clarify? Update 1.2: Import.txt may have additional options in additional lines of the file. // Should it be a path to the folder with ALL textures? Will 3d coat automatically understand textures extension? [TexOutput:… texture path there…] allows to specify textures output path. It should end with “\” or “/” // is it just a binary flags like "Do i want to export 'color' texture from App to 3dcoat?" ExportColor=(0|1) ExportSpecular = (0|1) ExportNormalmap = (0|1) ExportDispl = (0|1) PickSourcePositions = (0|1) ickDepthFromLayer0 = (0|1) CoarseMesh = (0|1) // This part is clear DisplDepth = (8 bits, 16 bits, 32 bits) DisplNorm = (GREYBASED, ZEROBASED, ZEROBASED_NORM, ZEROBASED_ABS) // Do we provide here extensions for ExportColor, ExportSpecular.. and other guys which have textures specified by TexOutput path? DisplExt = ( BMP,TGA,PNG for 8 bit displacement, TIF for 16 bit displacament, TIFF, EXR for 32 bit displacement ) ColorFileExtension = (TGA, BMP, PNG, JPG) SpecNormExtension = (TGA, BMP, PNG, JPG) ExportResolution = (LOW-POLY, MID-POLY) It will be nice to have an example with descriptions Edited November 24, 2012 by Styler Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 28, 2012 Author Report Share Posted November 28, 2012 // Should it be a path to the folder with ALL textures? Will 3d coat automatically understand textures extension?[TexOutput:… texture path there…] allows to specify textures output path. It should end with “\” or “/” No difference - / or \ It is path for textures folder where textures will be saved when 3D-Coat exports objects with textures. Textures extension will depend on other options. // is it just a binary flags like "Do i want to export 'color' texture from App to 3dcoat?"ExportColor=(0|1) ExportSpecular = (0|1) ExportNormalmap = (0|1) ExportDispl = (0|1) PickSourcePositions = (0|1) ickDepthFromLayer0 = (0|1) CoarseMesh = (0|1) It are options from the export dialog File->Export // Do we provide here extensions for ExportColor, ExportSpecular.. and other guys which have textures specified by TexOutput path?DisplExt = ( BMP,TGA,PNG for 8 bit displacement, TIF for 16 bit displacament, TIFF, EXR for 32 bit displacement ) ColorFileExtension = (TGA, BMP, PNG, JPG) SpecNormExtension = (TGA, BMP, PNG, JPG) ExportResolution = (LOW-POLY, MID-POLY) Open file->Export and see correspondence, that are fields from this dialog Quote Link to comment Share on other sites More sharing options...
mifth Posted July 12, 2013 Report Share Posted July 12, 2013 (edited) Hi Andrew! I found a bug with TexOutput. My import.txt file from blender: /home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/export.obj /home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/import.obj [ppp] [TexOutput:/home/mifth/Desktop/2223/aaa/] And i got textures.txt from 3DCoat: None None color /home/mifth/Desktop/2223/import_None_color.png None None normalmap /home/mifth/Desktop/2223/import_None_nmap.png The path for textures should be "/home/mifth/Desktop/2223/aaa/". "aaa" folder is missed. 3DCoat 4.0.3, linux. Edited July 12, 2013 by mifth Quote Link to comment Share on other sites More sharing options...
mifth Posted July 12, 2013 Report Share Posted July 12, 2013 (edited) Andrew, I also found that [voxcombine] mode does not work. It makes nothing. It even does not import models. Can you check it? I tried like this for import.txt: /home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/export.obj /home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/import.obj [voxcombine] [TexOutput:/home/mifth/Desktop/folder/] Edited July 12, 2013 by mifth Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 25, 2013 Author Report Share Posted October 25, 2013 Updated document to reflect changes in 4.0.08A - mostly related to ability to use PSD for color/specular export/import 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 11, 2015 Report Share Posted April 11, 2015 Hi Andrew Will you update document to reflect changes in 4.5 ty Quote Link to comment Share on other sites More sharing options...
Member JackMcRip Posted October 20, 2015 Member Report Share Posted October 20, 2015 Does the SDK support PBR ? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 21, 2015 Reputable Contributor Report Share Posted October 21, 2015 Does the SDK support PBR ? I'd e-mail Andrew directly and ask about that. He's neck deep in refactoring the code for the app, so he doesn't drop by the forum as frequently as he normally does. support@3d-coat.com 1 Quote Link to comment Share on other sites More sharing options...
Member kalwalt Posted January 12, 2017 Member Report Share Posted January 12, 2017 Hi, i would to develop a plugin for krita or inkscape or other app to export images and import them in 3DCoat as thickened mesh, in synthesis like option in 3DCoat opening Dialog "import image as mesh", but as i look in your doc i don't see this option yet: there is a chance in a near future to get this feature? Thanks to all Walter Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 12, 2017 Report Share Posted January 12, 2017 Hi ! You mean this option ? Quote Link to comment Share on other sites More sharing options...
Member kalwalt Posted January 12, 2017 Member Report Share Posted January 12, 2017 6 minutes ago, Carlosan said: Hi ! You mean this option ? yes exactly! That is what i mean... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 13, 2017 Report Share Posted January 13, 2017 Please contact Andrew Shpagin at support@3dcoat.com asking for this request. ty ! Quote Link to comment Share on other sites More sharing options...
Member kalwalt Posted January 13, 2017 Member Report Share Posted January 13, 2017 11 hours ago, Carlosan said: Please contact Andrew Shpagin at support@3dcoat.com asking for this request. ty ! ok, i will e-mail to him, Thank you for the support! Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted January 10, 2018 Contributor Report Share Posted January 10, 2018 @Andrew Shpagin Is the AppLink documentation up to date? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 11, 2018 Report Share Posted January 11, 2018 Hi! I updated to doc, now it is up to date. Andrew Quote Link to comment Share on other sites More sharing options...
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