Advanced Member dimitribastos Posted August 17, 2015 Advanced Member Report Share Posted August 17, 2015 I want to creat some folds on a shirt using 3D Coat, then baking the detail into a displacement map. I imported a low poly object then added detail (without voxelization and subdivided a few times). Then on Retopo Room imported the original low poly that already have unwrapped uvs. More subdivision on the mesh would be better for displacement, right? I clicked on the Subdivide layer button on the Retopo object. The result: What happened? Quote Link to comment Share on other sites More sharing options...
Advanced Member Solution dimitribastos Posted August 20, 2015 Author Advanced Member Solution Report Share Posted August 20, 2015 Well, I guess I figured out the problem. The snap settings on top of UI was causing some trouble. I think it's all normal now. Quote Link to comment Share on other sites More sharing options...
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