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texture seams and using 2D tileable textures


3DCOATER5
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Hi everyone,

 

I've ran into a problem with texture seams on my models. I can obviously avoid texture seams by painting in 3D coat directly, but often I like to create a tileable texture in photoshop first, apply it to the model, then projection paint over the seams. I use Blender to model and had previously used Blender's projection (clone) painting tool for this to clone from another UV map with different seams. However, Blender has problems where the texture seam will still show sometimes, even after clone painting with an adequate "bleed" setting.

 

I'm looking into the best way to do this in 3D coat--to fix texture seams after wrapping a 2D tileable texture around  a model. I tried using "edit --> edit projections in external editor" to projection paint in photoshop, but I still have the same problem as the seam still shows. Stencil doesn't work because the colors are different. How can I use my tileable texture to paint over the seams?

 

post-38942-0-91626700-1422713559_thumb.p

 

grass wall.obj

 

post-38942-0-06866600-1422713588_thumb.p

 

 

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Thank you Malo, I didn't even know that was a feature! 3D coat is an amazing tool. It's too bad there are not more tutorials for it.

 

I used the fill tool, changed no modulation to add custom, added my tileable texture as a color texture, and unchecked modulate depth/color/specularity. It certainly removed the seams!

 

I noticed that it will also change the color to whatever my active color is in the brush pallete (top left of screen below file, edit, etc). Changing this color to a middle-tone gray seemed to preserve the color, but how can I ensure it does not change the color or brightness of my 2D texture at all?

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