Advanced Member Laticis Posted February 23, 2012 Advanced Member Report Share Posted February 23, 2012 Hi, I couldn't find it mentioned and it may already be possible. Is there a way to use an image plane as a reference for creating a flat plane of polys using 3DC's retopology tools? if not would be a great option to help redraw simple 2D graphic images ie Text, Logos etc. 3DC retopo tools are top notch and fast would make redrawing base meshes for text and logos excellent. If some form of guidelines could be introduced for snapping even better. Cheers Laticis Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 23, 2012 Reputable Contributor Report Share Posted February 23, 2012 Haven't tried it in the Retopo Room, but you could try to just drag and drop an image into the viewport. Also, you do realize that you can use an image in the Logo tool, to create the mesh and if you are happy with it in the voxel room, you could bypass Retopo work by either using Autopo or "Export Projected Quads" from the File menu in the voxel room. http://www.youtube.com/watch?v=zMrZiGp4zko&feature=BFa&list=PL603B0C27026099E3&lf=plcp&context=C3d0542bFDOEgsToPDskKx11reZglaWSi7dbXFD_Fe Quote Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted March 3, 2012 Author Advanced Member Report Share Posted March 3, 2012 Hi AbnRanger, Sorry for the late reply. Thanks heaps for the suggestions / ideas, I haven't used the Logo Tool before. Cheers Laticis Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted March 3, 2012 Advanced Member Report Share Posted March 3, 2012 Neophyte , you can do as you suggest and import a uv'ed plane with a texture map (Import>model for per pixel painting) for retopo tracing but this will only give you a single sided poly form. To draw your first traced poly out using the add/split tool and from there use the quads tool to add further polys There are extrusion/ thickness options but only for using the merge tool and choosing the retopo mesh but you cannot add a skin thickness without voxelizing i.e there's no skinning option for merge without voxelizing. AbnRanger's suggestion is the best solution. Quote Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted March 16, 2012 Author Advanced Member Report Share Posted March 16, 2012 Hi Candy-Floss Kid, Thanks for another good idea. I can produce the results I was looking for in Hexagon but 3D Coat's retopology tools are fast an easy and i could smash the result out in half the time. A nice Flat Plane Poly Model is all I would need, the rest can be tidied up, extruded and bevelled in a modeller of choice. Thanks once again for the input and advice. Sorry for the delay response, once again didn't receive notification. Cheers Laticis Quote Link to comment Share on other sites More sharing options...
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