Member Arvind Posted September 29, 2014 Member Report Share Posted September 29, 2014 Не так давно начал активно пользоваться материалами во время текстурирования, вещь великолепная, особенно с введением регулировки режима наложения блеска в слое и такими программами как Crazybump под рукой. Однако столкнулся с проблемой - если текстуры цвета и блеска замещаются при повторном проходе материалом по поверхности, то нормали либо смешиваются в адитивном рисовании, либо стремятся к верхней планке давления на кисти без адитивности. Вобщем просьба заключается в том, чтобы сделать режим, в котором штрих будет замещать существующие нормали. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 29, 2014 Report Share Posted September 29, 2014 Sorry if my reply is not related (im using google translate) do you mean this ? Quote Link to comment Share on other sites More sharing options...
Member Arvind Posted September 30, 2014 Author Member Report Share Posted September 30, 2014 Additive Painting is very useful function, but when I use normal map in material mode, heights are blending. It happens both to additivity and without. I think that will be great if user will be able to choose stroke mode where already imposed normals will be replaced with new stroke. Here you can see what I mean. I can't paint strips without intersections: With additive Without additive P.S. I'm sorry for my awful english Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 30, 2014 Report Share Posted September 30, 2014 i see... i suggest to open a feature request (if there isnt another similar) at http://3d-coat.com/mantis/view_all_bug_page.php so later i add a vote card for this request at https://trello.com/b/vniMPy5o/3d-coat-roadmap Ty ! Quote Link to comment Share on other sites More sharing options...
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