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Brigade, Unbiased Almost Real Time rendering engine


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I'll just leave this

here

And let you think about the 2-3 years coming between this tech and sparse voxel octree rendering...

Old polygons cheating technics will soon disappear (probably at the end of the ps4-xbox720 generation).

Michalis will probably approve this as this is even quicker than cycle :)

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Brigade yeah

From OTOY, the owners of Octane Render

www.otoy.com

The Brigade1 source

http://igad.nhtv.nl/~bikker/files/brigade1.zip

Sam Lapere is the head developer

http://www.blogger.com/profile/05688552048697970050

And is based in tokaspt (http://code.google.com/p/tokaspt/) an excellent open source real-time CUDA path tracer.

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