Member adrianr01 Posted November 7, 2008 Member Report Share Posted November 7, 2008 Hi Andrew, hope for some more multicore optimizing some things i noticed: if i move cursor around (not brushing), on or off the model it takes my first processor to almost 90% if i then brush, 1st one takes another hit and caps, but the others steadily rise, so it keeps it speed, but there is definitly some bottleneck i think same with big brushes, once the first processor hits it 100% theres slowdown. also in conversions like snake mesh to vox, there seems no real hit to the other cores i have a compared zbrush vs coat, and i think interesting is that they load first the last processor and then continue from last to first as the load increase maybe an idea is to continue swith to least loaded core for next process, but just some idea, dont know if thats good way 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 14, 2014 Report Share Posted August 14, 2014 +1 and sorry necropost, yes... sooooo sorry but actual 0001574: Multicore optimization is not working (multithreading) http://3d-coat.com/mantis/view.php?id=1574 Quote Link to comment Share on other sites More sharing options...
Member Ashe Posted September 24, 2014 Member Report Share Posted September 24, 2014 Use some other diagnostic tools and look at your memory bandwidth use... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 24, 2014 Report Share Posted September 24, 2014 Ty Ashe this issue was solved in the last build and yes, i used a free app to Disable CPU Core Parking (nasty win7 feature) http://coderbag.com/Programming-C/Disable-CPU-Core-Parking-Utility Quote Link to comment Share on other sites More sharing options...
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