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Cloth mesh materials.


Ghastly
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I know the cloth feature is not a priority but I thought it might be nice if when you import a mesh to clothify if you could set it up with different material zones so that the name of the material determines how much of the cloth effect is applied so different types of materials could be simulated.

 

For example if you had it set so that materials named between 001 and 100 determined the amount of simulation where so that if a material zone was named 100 it would essentially be metal and have no cloth simulation applied to it and is a material zone was named 001 it would simulate cloth like it was very fine silk, and then the amount of simulation would be a gradient for all the numbers in between.

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