Advanced Member manticor Posted September 27, 2014 Advanced Member Report Share Posted September 27, 2014 Im not sure if this is possible already but a global smooth would be great . For instance for an object that has a lightmap texture but if it is noisy it would be great to do something like photoshops surface blur but on the object ... doing a straight surface blur on the lightmap texture creates errors as lightmaps usually have a lot of uv islands and blurring causes errors at the seams .blurring on the object would be ideal as it could sample adjacent polygons when blurring . 1 Quote Link to comment Share on other sites More sharing options...
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