Advanced Member benk Posted January 27, 2015 Advanced Member Report Share Posted January 27, 2015 This is my first 3DC project. Trying to make a primitive for use in illustration and animation. I intend to add some muscle elements next. Since this model is intended to be relatively low resolution I am sticking with voxel sculpting at this time. For final work I will try surface sculpting. Fantastic program, looking forward to getting more out of it. Cheers to all, B 4 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 27, 2015 Reputable Contributor Report Share Posted January 27, 2015 That is good workmanship there... Voxels are fine, it all depends upon your final output and where you want to add your extra fine details if needed, which can be done either in surface mode or the paint room. Each way, Voxel or surface mode has it's advantage. Voxels are very forgiving, surface mode not quite so... What is good policy right before you are set to go into surface mode. save that as your voxel 3DC file, it's your backup voxel copy. Now switch to Surface mode and save that under a different name for Surface mode work... 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted January 27, 2015 Contributor Report Share Posted January 27, 2015 Very nice , keep it up. Quote Link to comment Share on other sites More sharing options...
Advanced Member benk Posted April 12, 2015 Author Advanced Member Report Share Posted April 12, 2015 Experimenting a bit with PBR materials looking for some way to set up a model for fast rendering animation. Think I like Blender cycles for rendering quality right now. Not great for animation but until I get some better control with PBR it will be my work flow for now. Still struggling trying to find a way to do transparent PBR materials. bk 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted April 12, 2015 Advanced Member Report Share Posted April 12, 2015 (edited) Good work. Keep us posted on the developments, it's very interesting. Also, what resources are you using for the anatomy? This? Please share resources, particularly if you have horse anatomy resources.. Edited April 12, 2015 by L'Ancien Regime 2 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted April 12, 2015 Contributor Report Share Posted April 12, 2015 A really great reference, thanks for sharing! 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted April 12, 2015 Contributor Report Share Posted April 12, 2015 I was about to say the same. Thanks. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted April 12, 2015 Advanced Member Report Share Posted April 12, 2015 If you guys want moar I've can make up some packs of photos and graphics like this on Sendspace for you.. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member benk Posted April 12, 2015 Author Advanced Member Report Share Posted April 12, 2015 Thanks for the interest L'Ancien Regime. I am a veterinarian and use some veterinary textbooks for reference, especially Miller's Anatomy of the Dog and Dyce, Sack and Weinsing Textbook of Veterinary Anatomy. I also refer to Ellenberger An Atlas of Animal Anatomy for Artists (where your posted images came from). I particularly like Goldfinger Animal Anatomy for Artists, especially good if you are interested in comparative osteology/myology of horse, cow, dog, lion. Goldfinger even has some info included regarding bear, deer, giraffe, camel, hippo, pig, rhino, elephant, rabbit, squirrel, kangaroo, sea lion, buffalo, bat, dolphin and primates. I have been experimenting a bit with some of Goldfinger's ideas regarding an animal primitive form to see if I might leverage it in Blender and 3D Coat (posted in WIP forum). Unlike Human medicine there aren't a lot 3d resources available in veterinary medicine. A lot of the references developed for Human medicine came out of the Visible Human project years ago. That data has been churned into many products over the years. There was an effort in Veterinary medicine to replicate the techniques used in the Visible Human project but to my knowledge hasn't gone very far. Having worked in Veterinary Academia I think the profession could use more 3D resources and am trying to move it to produce and adopt it more. Maybe like minded artists from this forum should group together and produce some resources for the animal world? Thanks to all for their interest, bk 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted April 12, 2015 Advanced Member Report Share Posted April 12, 2015 (edited) Thanks for the interest L'Ancien Regime. I am a veterinarian and use some veterinary textbooks for reference, especially Miller's Anatomy of the Dog and Dyce, Sack and Weinsing Textbook of Veterinary Anatomy. I also refer to Ellenberger An Atlas of Animal Anatomy for Artists (where your posted images came from). I particularly like Goldfinger Animal Anatomy for Artists, especially good if you are interested in comparative osteology/myology of horse, cow, dog, lion. Goldfinger even has some info included regarding bear, deer, giraffe, camel, hippo, pig, rhino, elephant, rabbit, squirrel, kangaroo, sea lion, buffalo, bat, dolphin and primates. I have been experimenting a bit with some of Goldfinger's ideas regarding an animal primitive form to see if I might leverage it in Blender and 3D Coat (posted in WIP forum). Unlike Human medicine there aren't a lot 3d resources available in veterinary medicine. A lot of the references developed for Human medicine came out of the Visible Human project years ago. That data has been churned into many products over the years. There was an effort in Veterinary medicine to replicate the techniques used in the Visible Human project but to my knowledge hasn't gone very far. Having worked in Veterinary Academia I think the profession could use more 3D resources and am trying to move it to produce and adopt it more. Maybe like minded artists from this forum should group together and produce some resources for the animal world? Thanks to all for their interest, bk That is just unbelievable. I've tried many times in the last 30 years to find good veterinary quality texts on animal anatomy and failed even when searching Amazon. I had no idea that veterinary science was so lacking in material. I would have figured by now with MRIs and CAT scans that there'd be ample resources on this. Also I have a friend who teaches dentistry at the local university; he says that anatomy departments are ultra secretive, shut tight and even with an introduction to the head of the anatomy department, who he knows well, it would be to no avail. Thanks for sharing your knowledge on this. It's really a big help. Edited April 12, 2015 by L'Ancien Regime 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted April 12, 2015 Advanced Member Report Share Posted April 12, 2015 (edited) If I ever win the lottery... http://www.skullsunlimited.com/record_variant.php?id=5949 https://boneclones.com/ Skulls Unlimited has this dog skelton assembled for $240 Edited April 12, 2015 by L'Ancien Regime 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member benk Posted April 19, 2015 Author Advanced Member Report Share Posted April 19, 2015 I needed to make something more lo-poly, rendered in open GL for an animation pipeline and possible future game engine app. The attached still was modelled, rendered in Blender and texture painted in 3DC. bk 3 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted April 19, 2015 Contributor Report Share Posted April 19, 2015 Well done. Quote Link to comment Share on other sites More sharing options...
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