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little bridge


christo
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[b]It's magic to work with the version 3 !

I was modeling this mock-up with voxel and painting it after in 3d-coat v 3.

Thanks to Andrew for this incredible tool.

I try to export the models with texture in 3dsMax but I succeed only whithout a good displacement;

in order to have a similar rendering in high definition.

if you have an Idea...

Christophe

post-928-1244752907_thumb.jpg

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[b]It's magic to work with the version 3 !

I was modeling this mock-up with voxel and painting it after in 3d-coat v 3.

Thanks to Andrew for this incredible tool.

I try to export the models with texture in 3dsMax but I succeed only whithout a good displacement;

in order to have a similar rendering in high definition.

if you have an Idea...

The only solution I found was to put the displacement map in the bump slot of Max :

that's why there is a big difference with the 3DCoat rendering.

(When I put the displacement map with different values in the appropriate slot of Max there was a bug),

Is there a tutorial to have a good result in Max as well as 3DCoat in rendering ?

Christophe

post-928-1244816277_thumb.jpg

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the model was in voxel but I painted it in painting per pixel (not in the voxelroom)

in order to paint it easy (with all the colours I want).

I have to go outdoor now and I will answer tomorrow to your next reply.

the problem is that I don't remember all the steps I was following to have this mesh (but I can say I exported it in middle poly in obj for 3dsMAx).

I appreciate your help,

Christophe

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The tiny holes can be fixed in 3d coat before baking.

Just use the smooth tool,to remove them,then bake and u should have a good normal map.

For me in c4d I had good results with the world method.

U can render out the different normal types then see wich u like best.

Learned a lot myself,lol.

Many ways to do this,it seems.

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thanks to you , I have a better result :

I put the normal map (world space) in the bump slot and I was exporting in high poly from 3dcoat to obj for 3dsMax.

View my work and

thank you very much for your advices. :rolleyes:

Christophe

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