Jump to content
3DCoat Forums
  1. General

    1. Announcements

      This area contains official announcements from the Pilgway team

      467
      posts
    2. 3.2k
      posts
    3. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      49.6k
      posts
  2. 3DCoat

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

      59.7k
      posts
    2. Common workflow

      This subforum covers some typical workflows in 3DCoat, and how they involved the different workspaces/toolsets in the application.

      1.3k
      posts
    3. Coding scripts & plugins

      SDK, scripts & plugins development. If you want to create or share custom scripts & plugin(s) for 3DCoat, you can find the information here to do so.

      625
      posts
    4. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

      7.3k
      posts
  3. Community

    1. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

      13.6k
      posts
    2. Content exchange

      Have a Brush, Stencils, Smart Materials, Shaders, Extension, etc. you'd like to share ?
      Post it here !

      797
      posts
    3. 20.3k
      posts
  4. International

    1. 275
      posts
    2. 76
      posts
    3. 1.3k
      posts
    4. 738
      posts
    5. 3.3k
      posts
  • Posts

    • I can understand the frustration, but people tend to use things in ways no one, including Andrew would expect. They/we asked for Photoshop style layer masking and it pretty much works that way. I would never try to paint a mask in Photoshop (knowing it uses greyscale values) with various colors. I would always pick white or black or something in between. I shouldn't complain to Adobe if Photoshop masks don't work as expected if I choose a nice bright RGB color to paint it with. I am using it in a way it is not designed to work. So, even if Andrew may have omitted the restriction of mask painting to just greyscale colors, the question should also be asked of the user....why would you even "try" to paint a mask with a non-greyscale color...knowing it is designed to use greyscale values?
    • Congratz to whoever finally implemented dragging and dropping multiple sculpt layers at a time from .18 on. This was a big (and much needed) UX improvement. Thanks a lot, it's such a joy.
    • I've been using Flatten brush for Bevel in Sculpt room for a while. It's usable but still far from perfect. As far as I know, bevel remains an issue in both Coat and Zb when sculpting because the engine for sculpting can not perform bevel like other modelling software, but we all know Coat is extremely good at boolean, and we have live boolean and curve tools. So I wonder if by combining these functions we can get an alternative tool for bevel/chamfer? For example, we can create a curve like we do with Curve tool, but use the brush normal sampling for proper angle(I changed the default value of my Flatten tool to a much higher value for it to match the edge correctly). Then we assign it a cutter model, better if we can modify it lively(extend, tilt, rotate) for cutting area and bevel profile. Let user view the result just like live boolean before the actual cut. And we get a bevel/chamfer alternative. I tested this thought with curve tool to create chamfer and it worked much better than using Flatten brushes(it left a sharp turning edge like usual chamfers should be). Also, by rotate the curve I can easily change the angle. You can see the difference in the following screenshots. I believe a round bevel can archived using a curve model with a round groove.
    • The Mirror is a new game engine built on top of the Godot game engine and other open source software. The Mirror aims to be an open source alternative to the likes of Roblox and UEFN and just released their entire codebase under the MIT license. This includes their custom server as well as a special fork of the Godot Engine.  https://gamefromscratch.com/the-mirror-godot-powered-engine-goes-open-source/  
    • e-on Vue now is free (thanks Phil for point it up)  We are offering free downloads and usage of VUE, PlantFactory, and PlantCatalog as perpetual versions to anyone interested in continuing to utilize these products and technologies! Simply download the product and acknowledge the new end-user-license-agreement (EULA) agreeing to using the software without support. https://www.bentley.com/software/e-on-software-free-downloads/
    • Hi  At its current stage, it works only with voxel volumes, but the intersection is sharp. No bevel (but this will be done later). In the scene, you will see a preview.  small, narrow holes are possible, but the exported mesh is watertight.
    • @Elemeno I get your frustration, this should be more straightforward. Since masks rely on values, it's not intuitive to guess the value of a color (green in your example) it should be strictly a matter of restricted greyscale painting when you're ON the mask icon.
    • Thank you for replying,  People such as yourself keep the community going. I found the answer, it's just the first time that I tried 3dcoat crashed.
    • I would love to see Iray in the 3dcoat and good way to integrate with daz studio material system.  Daz has a huge eco system and creator base that would be interested in something like that.
    • That search function is a great idea. I also spend too long looking for tools in there.
    • Time ago this video series was released showing the steps. Are outdated but I hope helps to understood the whole process.  
    • Please integrate a search function in the SPACE BAR menu in the sculpt room, so we can type the first letter of the name of a tool, and it will filter them (hide the other tools) based on that letter/ letters. E.g. begin to type letter "S", and only the tools "Soft", "Smooth", "Sphere" ect will be displayed while all other tools will be hidden/ greyed out. Type "So" and only tool "Soft" will be displayed. And simply begin typing without having to put the cursor in a search field first. It always takes me absolutely forever to find any basic tools in that menu, I need to scan them all one by one before I have found the one I am looking for, often more than once because I have overlooked it. Massive waste of time. Another small bug I have just noticed: when in sculpt room (voxel mode), with radial symmetry active, and the "sphere" primitive selected, it doesn't respect radial symmetry when applied to the mesh. It only adds/ subtracts geometry where the original sphere is placed, and not to the other spheres in the radial array. With other primitives, e.g. the ellipse or the box, it works fine. EDIT: come to think of it, it would probably be best to add those search menus in all kinds of places, also the sculpt tree, the Layers panel ect.
    • I have a photogrammetry model with UVs and texture that was exported out of a capture app. There's a few artifacts in the capture that I'd like to quickly delete and/or smooth out. How do I do that while maintaining the existing UVs and texture in 3Dcoat? My understanding is that the sculpt room trashes the UVs - even in surface mode. Is there a work around?
×
×
  • Create New...