Advanced Member The Candy-floss Kid Posted January 15, 2015 Advanced Member Report Share Posted January 15, 2015 Hi folks, trying to catch up with all the new exciting changes in 3DCoat and have a few artistic questions regarding PBR materials. -----------------------------------------------------------------------------------------------------------------------------------------------------1, PBR materials can be used as a sculpting material for better sculpting feedback in voxel and surface mode?2, PBR materials can be applied to existing vertex painted objects to affect only surface qualities without affecting existing vertex painted color?3, Can vertex paint be added over a PBR Material that has a texture driven color map?4a, Can PBR materials be used as faux lighting techniques by setting different diffuse qualities?4b, Do PBR materials have an emissive mode? Quote Link to comment Share on other sites More sharing options...
Javis Posted January 15, 2015 Report Share Posted January 15, 2015 Yes, there is a PBR Shader Yes, use the PBR Shader Don't know Yes and no. There are now three different "render" modes, one of which supports the old 3DC style, so with that one yes. With the others, no. No emissiveness yet. I believe SSS is next on the list. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted January 15, 2015 Author Advanced Member Report Share Posted January 15, 2015 Thank you Javis, I am now diffusely illuminated. Quote Link to comment Share on other sites More sharing options...
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