Member Palex Posted September 11, 2011 Member Report Share Posted September 11, 2011 Me again. I'm trying to send a relatively simple voxel through Auto Retop and I'm getting results like this. http://cl.ly/2G1z2M1G0F470B3O1E2r/Image_2011.09.10_9_51_52_PM.png I can get better results, but none of them are usable. There are often gaping holes and oddly aligned polygons. Any assistance would be appreciated. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 11, 2011 Report Share Posted September 11, 2011 Really strange, but try to add at least on guide stroke. Quote Link to comment Share on other sites More sharing options...
Member Palex Posted September 11, 2011 Author Member Report Share Posted September 11, 2011 Hello, Andrew. This is the object I'm trying to auto retopo: http://cl.ly/3w2K3S1m0D0U0F1c0t2e/Image_2011.09.11_12_30_24_PM.png Here is the result with guides: http://cl.ly/1l2L0N3H1g1B2x0i1s2J/Image_2011.09.11_12_25_26_PM.png As you can see, it is much better, but it's still quite a bit off. I've had better results in the past, so I'm not sure what it is that I'm doing wrong. It is a fairly thin object (4 width), but even when it was a solid mass of voxels I was getting wonky results. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 11, 2011 Contributor Report Share Posted September 11, 2011 I would certainly delete those free floating vertices before autopo. Quote Link to comment Share on other sites More sharing options...
Member Palex Posted September 11, 2011 Author Member Report Share Posted September 11, 2011 Will do. Here's the obj file for the breastplate if anyone wants to take a crack at it. I'm very new to this so I'm obviously doing something wrong. http://cl.ly/2I0R2y3S3g0128171w1X Quote Link to comment Share on other sites More sharing options...
Member Palex Posted September 11, 2011 Author Member Report Share Posted September 11, 2011 Okay, I don't know how to delete the floaters, but I got a pretty good retop by doing it manually. http://cl.ly/0M3e2o2X083j2l1p3t1O/Image_2011.09.11_2_35_29_PM.png Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 11, 2011 Reputable Contributor Report Share Posted September 11, 2011 Okay, I don't know how to delete the floaters, but I got a pretty good retop by doing it manually. http://cl.ly/0M3e2o2X083j2l1p3t1O/Image_2011.09.11_2_35_29_PM.png hover your mouse over the blue dot and hit DELETE key. Or to start over, you can hit the CLEAR button in the tool panel. Those free floating points caused problems for me in the past. Also, make sure the snapping method is "closest along normal" Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted September 11, 2011 Reputable Contributor Report Share Posted September 11, 2011 There are a number of very thin areas on your model. almost no voxel material in spots. That causes lots of problems on double sided models as your amour. Also some of the very thin areas around the openings need some more voxel material. Try remerging as skin with a thickness of 5 and then fill the voids. Fill is under the vox tree tab. Also add more voxel material around the openings and bottom crotch area.You will have to play around with the density settings and areas you select for more polygons plus try differenct ways of adding strokes. I could get close but those thin areas around the openings still cause problems. So without adding to your models thickness which would be changing your model, I went the manual way. I might suggest a manual retopo on this one. I started one but have to leave town ASAP. I am not a professional but this manual retopo took about 30 minutes so far. I just try to watch my edge flow. I would not even retopo the inside but use your 3D modeler to simiply add thickness to the retopo. Then reimport the new obj file but not snap it to the voxel model. There would no need to snap it. I think you would find less of a headache by manually retopoing. Though again working with your model is a great way of learning what you can and can't do with auto retopo. P.S. You could add more edge flow area to the abs but since this is armor I thought no need to... Quote Link to comment Share on other sites More sharing options...
Member Palex Posted September 11, 2011 Author Member Report Share Posted September 11, 2011 AbnRanger - Thanks for the reply. I tried as you said, hovering my mouse over the dots and hitting delete, but this definitely does not work for me. The clear command clears my meshes completely. I have a lot more dots floating around now since I've been manually retopoing. The only way I can get rid of them is to use them, or clear my meshes. digman - Thank you for your efforts in spending any amount of time on this. I decided to manually retopo the armour myself and I got pretty good results. I'm doing the same for the rest of my figure. I watched a few tutorials and tried to pick up some edge flow pointers. I'm learning a great deal about topology and I think the manual route is the best way to go. Appreciate all the tips I can get. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 11, 2011 Contributor Report Share Posted September 11, 2011 The dot turns white when you can delete it. I believe it only works with the Points & Faces tool. Quote Link to comment Share on other sites More sharing options...
Member Palex Posted September 12, 2011 Author Member Report Share Posted September 12, 2011 I have points/faces selected and the dots do turn white when I hover over them, but they do not disappear when I hit delete. Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted September 12, 2011 Moderator Report Share Posted September 12, 2011 I tried to merge your mesh as thin skin with thickness value 6.00 Then added density areas and edge guides (with symmetry, of course) Gotta pretty good results! P.S. Better to do it manually, and then add thickness to the mesh in 3D modeler. Quote Link to comment Share on other sites More sharing options...
Member Palex Posted September 12, 2011 Author Member Report Share Posted September 12, 2011 Thank you, Daniel, it looks great. Regarding your suggestion that I thicken it in a 3D modeller, I don't have one outside of 3DC. If I could, I would work entirely in voxels, since I'm only doing it for art. Here's another example of a wonky auto retop. It gets split down the middle and filled with garbage polygons, making it unusable. Otherwise it would be a fine job for an auto retop. Argh. http://cl.ly/341L2A3T3A0R1U0i3W2P/Image_2011.09.12_3_43_24_PM.png Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted September 12, 2011 Moderator Report Share Posted September 12, 2011 Hey Palex, Two words before I go to bed - GET BLENDER (blender.org) Quote Link to comment Share on other sites More sharing options...
Member Palex Posted September 12, 2011 Author Member Report Share Posted September 12, 2011 I have it, but I haven't tried to learn how to use it properly. I guess it's time to start. Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted September 13, 2011 Moderator Report Share Posted September 13, 2011 Yep, Palex, you definitely should start to learn blender. You can't live with 3DC only, you absolutely need a 3D modeler app. Blender is free and powerful enough. So get in to it! Quote Link to comment Share on other sites More sharing options...
Member Palex Posted September 17, 2011 Author Member Report Share Posted September 17, 2011 I sent a Blender Mesh I was working on through AUTOPO, without any adjustments, and it produced a nearly perfect result. Big thanks for pointing me in that direction. I almost feel like I know what I'm doing. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted September 17, 2011 Advanced Member Report Share Posted September 17, 2011 I get rid of unwanted vertexes like that by attaching them together into a polygon then deleting the polygon. if there's only one vertex then create 2 more and make the three of them into a triangle polygon and delete the polygon using the tool for it in teh retopo menu. Quote Link to comment Share on other sites More sharing options...
Member iceage Posted July 10, 2014 Member Report Share Posted July 10, 2014 I never thought of that L'Ancien. It is very clever. To the original poster, Blender is an awesome program that is both free and allows you get amazing results. Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted July 11, 2014 Moderator Report Share Posted July 11, 2014 um... pretty old topic here, guys... Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted July 11, 2014 Contributor Report Share Posted July 11, 2014 It will always get some action when a newbie sees those odd floating vertices. Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted January 28, 2015 Advanced Member Report Share Posted January 28, 2015 I am not a newbie and this gets me everytime. Even now in the year 2015 there is no easy way to clear ALL blue preview dots from your scene? Seriously?? 3dCoat does some things so well and yet falls down flat on some simple stuff. Comeon Andrew this has bugged the artists in our studio for YEARS. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 28, 2015 Report Share Posted January 28, 2015 Fell free to add a +1 0001743: Blue control balls -floating vertices- cant be delete at all Quote Link to comment Share on other sites More sharing options...
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