Advanced Member worldcrafter Posted June 26, 2014 Advanced Member Report Share Posted June 26, 2014 Hi, i used the auto seams feature and unwrapped... the uvs turned out to be incredibly disproportionate. The only reason I can see for this is that I have made an incredibly large tri/polygon... but the twist is i cant find this polygon. If there were an invert selection function for the retopo room i could test if this idea is correct but i cant see this function, whut should i do? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 27, 2014 Contributor Report Share Posted June 27, 2014 Select the triangle and look for it's 'selected' counterpart on the model. Of course you can shrink it down and enlarge the others for a better UV map. Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted June 27, 2014 Author Advanced Member Report Share Posted June 27, 2014 Its ok now, i found it by turning back face culling of, it was tiny(About 3 pixels on my screen) because it was so far away from the camera yellow probably would be easier to see, silly me Quote Link to comment Share on other sites More sharing options...
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