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workflow for painting a zbrush model in 3dcoat.


zenarc
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  • New Member

Hi i am new to 3dcoat .

 

i have a model in zbrush with subdivison 1 to 6 and retopoed nicely. 

i am thinking of implementing 3d coat for painting instead of zbrush. how should the workflow be like?

 

i tried importing a low poly for per pixel painting and then a big mesh as the high res mesh. but only the low res mesh shows up. am i doing it wrong?

 

is it possible for me to view the high res mesh for painting? 

 

thanks in advance ! =)

 

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  • Advanced Member

Suggestion would be to export the low rez for unwrapping in 3DCoat  or use UVMaster in ZBrush if your needs are less fussy. Import in to the retopo room >uv if required > then merge this to the paint room.

Stick to ZBrush for displacement maps - better the devil you know.

Keep ZBrush as the working environment for your multi resolution.
If you unwrap in 3DC you can just import your uv'ed mesh back into the zbrush subtool to transfer the uv's whilst keeping all your resolution levels.

3DC is the more advanced environment for photoshop like painting control,retopo as well as uv noodling - use it's strengths for color map painting. When you import the map back from 3DC  in to ZBrush don't forget to flip vertical on the importing texture before applying.

 

Play each application to it's strength and purpose and you'll save lots of time.
 

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  • 2 weeks later...
  • New Member

Hi. thanks for the reply. I am still lost. haha .

so I have a high poly and a low poly(unwrapped) version of a model from zbrush and I want to paint it in the paint room using per pixel painting. with as much details showing as possible from the high poly mesh and so I can paint in the creases from the high poly mesh.  

 

so I import the high poly version and low poly into retopo room and then merge into the paint room?

 

do I import as a big mesh? or  a reference mesh? do I merge into scene (per pixel) or merge for per pixel painting?

 

thanks in advance. sorry for the noobish questions. =)

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