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easy integration with game engines


Arkanis Gath
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Hi,

 

I would like to suggest this feature because I think it would help a lot in simplyfing the mesh export workflow of course but also in physics testing for video games. For example you would like that the clothes in your model works well once in a game engine, but going back and forth between the modeling program and the game engine to make adjustments is quite tedious, if you could just export your scene quite seamlessly it would be interesting. I know that 3d coat has a cloth simulator, however the mesh colliders are not necessarily the same and so to have good estimates of how the physics are going to work out it is better to see it in a game engine. Also, there can be other simulations than cloth, why not skin simulation with soft bodies, or rigid bodies for machines parts? Making the gears rotation actually produce movement would be a great improvement in realism, because now though it is possible to do very nice models it is all "plastic" and enabling more mechanics would be very nice I think in terms of gameplay new possibilities (e.g damage system less based on hp). Making more seamless the integration between modeling apps and 3d engines to make better fit the design and how things actually work out in the game would be quite a leap^^

Edited by Arkanis Gath
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3d coat is mainly a powerful 3d sculpt software , lets keep it that way , it already has a lot to be fixed / get better.

Edited by Michaelgdrs
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Sure, but a large part of users sculpt models to be exported in game engines. So for these users easy back and forth of 3d coat with game engines would really be an improvement as it would allow to more easily adjust sculpts so that they are more usable, for example adjusting armor parts so that they collide well with each other, and then actually it would make the sculpting process better from a game developer perspective.

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I am a developer myself , i totally understand what you say here.

 

Unfortunately i still believe that it will take 3d coat out of its roadmap and change its nature as a software.

 

Anyway , hope dies last they say ;)

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yes of course I exactly meant that, not to put more physics in 3d coat but to go back and forth between the engine and the sculpt program to make adjustments quickly relatively to the simulated behaviour of meshes in the engine, sorry it was apparently not clear and anyway this feature is already there for many programs^^'. It would be cool though to do an applink with unreal engine 4, it is a powerful and very accessible engine :-)

Edited by Arkanis Gath
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I would like to suggest this feature because I think it would help a lot in simplyfing the mesh export workflow of course but also in physics testing for video games. For example you would like that the clothes in your model works well once in a game engine, but going back and forth between the modeling program and the game engine to make adjustments is quite tedious, if you could just export your scene quite seamlessly it would be interesting. I know that 3d coat has a cloth simulator, however the mesh colliders are not necessarily the same and so to have good estimates of how the physics are going to work out it is better to see it in a game engine. Also, there can be other simulations than cloth, why not skin simulation with soft bodies, or rigid bodies for machines parts? Making the gears rotation actually produce movement would be a great improvement in realism, because now though it is possible to do very nice models it is all "plastic" and enabling more mechanics would be very nice I think in terms of gameplay new possibilities (e.g damage system less based on hp). Making more seamless the integration between modeling apps and 3d engines to make better fit the design and how things actually work out in the game would be quite a leap^^

 

 

 

Like in any 3D engine, you import your final models and textures from Obj, FBX and image formats, but now you can just drop your models and image files in a game project directory and the 3D engine automatically re import them for you.

 

If you have to tweak a lot and switch a lot between 3D Coat and your 3D engine for a 3D model, than you have a problem on how you work or a problem to finish a 3D model and have it right.

About physics, it's Specific to each engine, and physic tools are Nvidia APex mainly, that is really totally different from what 3D coat ,Zbrush are supposed to do with physics.Modeling software are generic for any use, they are not tied with 3D engine.

 

One thing that could be good about your request could be some simple "Quick Export" button. The first time export you slecte the directory and textures to export.

But each time you would re export your model you could use a simple button "Quick Export" and 3D Coat would repeat the export automatically using the last directory and settings choosen for this model export.

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