Advanced Member wave of light Posted August 18, 2011 Advanced Member Report Share Posted August 18, 2011 Soon, I'll be posting my second set of "From Scratch" videos - this next one is slightly more realistic (The Proverbial Pirate). Big project, really, so I'll be presenting it in chunks.Thanks for tuning in, Greg Smith Ohhhh, interesting. Pulls up a chair and waits.... Quote Link to comment Share on other sites More sharing options...
Member HevJudo Posted August 18, 2011 Member Report Share Posted August 18, 2011 I own ToonBoom Animate, too - but, for me, it's just too complicated to use (to be fun). These days, if it's not fun, I don't bother much. I've spent too many years tearing my hair out with learning "workarounds" - just to accomplish simple things that . . . well, I don't want to spend my time doing that, anymore. I love what you made there - and the time it took is just right - SHORT. Nothing should take us as long to make as it usually does - not when there is software like 3D-Coat. And coffee should never get cold. Actually, the only reason I'm still involved with 3D stuff is to make cartoons. That is really all I ever wanted to do, in the first place. 3D-Coat is the perfect place to start, (and nearly end), the process. Thanks for the comments.. I agree about workarounds.. Im in my mid 30's, have a young family and a job completely unrelated to 3d or design.. and all my learning is gained in the hour or two each day that I can squeeze in to trawl forums, training videos or osmosis in general .. so I can make cartoons! The best training not only shows you how but explains why.. Im an engineer and the worst thing you can do is memorise a formula.. the best thing is to know how to derive it! So any sort of training that does that (like yours) is the biggest time saver imaginable.. More time can then be spent creating so that your design and your animation (the ultimate goal) constantly improves. Regards Andrew Quote Link to comment Share on other sites More sharing options...
Member Jean-Luc Posted September 2, 2011 Member Report Share Posted September 2, 2011 Thank you very much, very useful After watching the two first video I decided to edit my post because I think, thank you wasn't enough:) I have learned so much simply by watching the first video, really, really, HUGE thank you Quote Link to comment Share on other sites More sharing options...
Member 3DKiwi Posted December 6, 2011 Member Report Share Posted December 6, 2011 Thanks for an excellent tutorial. Here's what I came up with. I did my own thing in a couple of places. This is my second effort at sculpting so I'm very pleased with how it turned out. My other effort was the Javis Jones spaceship tutorial. Retopologized and rendered in Cinema 4D. A slight bit of polygon tweaking was done in Cinema 4D. 3DKiwi Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted December 6, 2011 Report Share Posted December 6, 2011 Good job, I'm curious why you went to C4D to retopo when I have great tools right here. Quote Link to comment Share on other sites More sharing options...
Member 3DKiwi Posted December 6, 2011 Member Report Share Posted December 6, 2011 Sorry I meant to say retopologized in 3D Coat. I did some minor polygon tidying up in C4D. If I was allowed to edit my post I would change it. 3DKiwi Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted December 6, 2011 Report Share Posted December 6, 2011 After a few more posts you should be able to edit them. I forget the exact number. Quote Link to comment Share on other sites More sharing options...
Member 3DKiwi Posted December 6, 2011 Member Report Share Posted December 6, 2011 Thanks. I'd better make some more posts. Here's an update after sending the rat to the gym to work out Nigel Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 6, 2011 Contributor Report Share Posted December 6, 2011 I finish up in C4D when the topology has to incorporate the interior of a mouth. I could do the interior by itself in 3DCoat but I would combine it with the head in C4D. Quote Link to comment Share on other sites More sharing options...
Member Kali Brutalka Posted March 29, 2012 Member Report Share Posted March 29, 2012 I am very new to 3D Coat so excuse my "dumb question". I am following the rat's teeth tutorial and started with a cylinder. However when I add the sphere the cylinder disappears. I have tried the "unhide all" command but no help. Any ideas of what I could be doing different? All my screen settings appear to match yours. (I think) Thank you for the great tutorials. i have the exact same problem. i've tried hitting Enter after positioning the cylinder and that keeps it in place when the sphere appears but after when i hit ctrl+enter nothing happens so i guess i must be missing someething??? also my sphere and cylinder are green color - not like in the tutorial where they're whitish... does that matter in any way? Quote Link to comment Share on other sites More sharing options...
Psmith Posted March 29, 2012 Author Report Share Posted March 29, 2012 When using Primitives, the "Enter" key adds the Primitive to the scene. You can also consider this kind of "adding" as a boolean "add" operation. When you hold down the "Ctrl" key and then press "Enter", you are performing a boolean "subtract" operation. So, first you "add" a cylinder Primitive, using the "Enter" key - and then you "subtract" a sphere Primitive from the cylinder Primitive, using "Ctrl-Enter". Since the time this tutorial was made, 3DC has changed. So, if you are using the latest beta version, your voxel sculptures are automatically displayed in the Paint Room by means of "View/ShowVoxelsInPaintRoom". This means that painting is integrated with Voxels - and that painting or texturing includes whatever Shader has been applied in the Voxel Room. Also, colors can be painted over these shaders, directly without giving the Voxel sculpture any polygonal topology. So, in the case of the Rat's gums, you can choose a shiny, gum-like shader - go to the Paint Room, select the "Fill" tool and press "B" to invoke the Color Palette - choose a gum color, and apply the color to the shader, (which retains its original characteristics, but adds the influence of the chosen color). Now, when AUTOPO is used to create the gum topology, the Directly Painted textures will be automatically "baked" to the automatically created topology. Give it a try. Experiment with various shaders to get the effect you desire. Greg Smith Quote Link to comment Share on other sites More sharing options...
Member Kali Brutalka Posted April 19, 2012 Member Report Share Posted April 19, 2012 well i've bumped into another problem - everything seems OK but when i start to paint my model this weird lines show up...any clue what this might be and how to correct it? Quote Link to comment Share on other sites More sharing options...
Psmith Posted April 20, 2012 Author Report Share Posted April 20, 2012 Are you painting with the blue "Depth" icon enabled (no X through it)? Make sure you have "X"'s on every icon except the one for "Color". Greg Smith Quote Link to comment Share on other sites More sharing options...
Advanced Member bisenberger Posted August 12, 2012 Advanced Member Report Share Posted August 12, 2012 Hi Greg, Just finished watching your rat from scratch videos. Very helpful and very well done. Thanks you, Bill Quote Link to comment Share on other sites More sharing options...
Member AFalk Posted July 26, 2013 Member Report Share Posted July 26, 2013 Great little series and it helped a lot, so thanks Greg! Quote Link to comment Share on other sites More sharing options...
Member Steve_f Posted August 30, 2013 Member Report Share Posted August 30, 2013 Hi, I'm following Psmiths Rat tutorials and very good they are for newbie. However, I have a problem I cannot find an answer too. When RETOPOing the rat the symetry plane jumps to the right side resulting incorrect/incomplete mesh. I have tried resetting plane manually when it happens and even locking plane in place. Even when I get the plane to display correctly right until the mesh has been generated the plane then jumps to side and mesh is wrong! I am using version 4.0.03 (and also tried latest 4.0.06A) to no avail. Is there some obvious thing I am missing in this version as the vids were made with 3.5x I believe. Any help would be appreciated. Thanks Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 30, 2013 Reputable Contributor Report Share Posted August 30, 2013 Hi, I'm following Psmiths Rat tutorials and very good they are for newbie. However, I have a problem I cannot find an answer too. When RETOPOing the rat the symetry plane jumps to the right side resulting incorrect/incomplete mesh. I have tried resetting plane manually when it happens and even locking plane in place. Even when I get the plane to display correctly right until the mesh has been generated the plane then jumps to side and mesh is wrong! I am using version 4.0.03 (and also tried latest 4.0.06A) to no avail. Is there some obvious thing I am missing in this version as the vids were made with 3.5x I believe. Any help would be appreciated. Thanks Try closing the app > delete the Options.XML file in the MyDocs/3D Coat folder. Then Re-open 3D Coat and resume. See if that helps, as sometimes that .xml file can get corrupted and exhibit bug like behavior. Doesn't seem to be any reason why the symmetry plane would jump, in any room. Also, maybe test it on another file, and see if it only happens with that one file/project. Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted August 31, 2013 Contributor Report Share Posted August 31, 2013 Also try right-clicking on your vox layer in the voxtree panel and then choosing To Global Space. Quote Link to comment Share on other sites More sharing options...
Member Steve_f Posted September 1, 2013 Member Report Share Posted September 1, 2013 Absolutely. I have only just seen your reply Timmy but after AbnRangers' response I looked at options again and found 'To Global Space' and it worked. I had noticed that although the plane showed correct in Voxel room, switching to Retopo showed it was in displaced position. I don't know why or how but resetting in global space repositioned it correctly. Hope anyone else encountering this finds this answer. Thanks both for the help. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 2, 2013 Reputable Contributor Report Share Posted September 2, 2013 Absolutely. I have only just seen your reply Timmy but after AbnRangers' response I looked at options again and found 'To Global Space' and it worked. I had noticed that although the plane showed correct in Voxel room, switching to Retopo showed it was in displaced position. I don't know why or how but resetting in global space repositioned it correctly. Hope anyone else encountering this finds this answer. Thanks both for the help. I got something like that once or twice. Does seem odd. Here is a video that covers Symmetry in the Voxel Room: http://www.youtube.com/watch?v=4uCkB-PK8Ck&list=PLlQ3JITh9bXOfcZqGuO8gClZisN6yUd1x&index=11 And one for the Retopo Room: http://www.youtube.com/watch?v=1Z5h8T0c7BU&list=PLlQ3JITh9bXOfcZqGuO8gClZisN6yUd1x&index=12 Quote Link to comment Share on other sites More sharing options...
Psmith Posted January 2, 2014 Author Report Share Posted January 2, 2014 I've observed some forum feedback by new users having more than a few questions and problems regarding getting started with 3D-Coat - which is a very complex application, overall. There are many deep functions which contribute to its complexity, but there are also many which are "on the surface", so to speak, and can make you productive right away. I still think that this "From Scratch" series of tutorials covers just that sort of basic functionality needed by new users. Why not take a look: 3D-Coat From Scratch, Part One Happy New Year! Greg Smith Quote Link to comment Share on other sites More sharing options...
Member DonaldJ Posted October 5, 2014 Member Report Share Posted October 5, 2014 Greetings from a new guy... Is there another video that shows the import and incorporation of those wonderful teeth to the rat? Thanks. Quote Link to comment Share on other sites More sharing options...
Psmith Posted October 5, 2014 Author Report Share Posted October 5, 2014 No, not yet. I'm afraid the Rat is due for an update using all the new features and tools of 3D-Coat 4.1 and beyond. Maybe soon. Then the Rat will get his choppers. Until then, please enjoy this turntable of the REAL rat that I made by hand: https://www.dropbox.com/s/ei36bkwgipsxoro/HermanTurntable.m4v?dl=0 Greg Smith Quote Link to comment Share on other sites More sharing options...
Advanced Member Richard A. Posted April 24, 2015 Advanced Member Report Share Posted April 24, 2015 Very helpful to me. Thanks so much! Quote Link to comment Share on other sites More sharing options...
New Member schooltoons Posted April 23, 2018 New Member Report Share Posted April 23, 2018 8 years on and this is still the best intro to the program I can find, which is the sign of great work on your part. I am going to be introducing the program to teens and was worried about how to get them started, as I'm a novice myself. Thanks! Quote Link to comment Share on other sites More sharing options...
Member Mormel Posted June 11, 2019 Member Report Share Posted June 11, 2019 Does anyone know where I can still watch these? (and hopefully the second part, too=) Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 12, 2019 Report Share Posted June 12, 2019 Check this link, hope it help Quote Link to comment Share on other sites More sharing options...
Member Mormel Posted June 14, 2019 Member Report Share Posted June 14, 2019 Thank you. That is also an excellent series 1 Quote Link to comment Share on other sites More sharing options...
Member InfoCentral Posted January 22, 2020 Member Report Share Posted January 22, 2020 What ever happened to this series? I see all the videos now get a 404 error when clicking on them. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 22, 2020 Report Share Posted January 22, 2020 Try again please Quote Link to comment Share on other sites More sharing options...
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